Full notes
Full ElementalsFight update
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What changed
- Gameplay
- Performance
- Server
Lately, we have tried to fix the main problems of player synchronization, including location, gold, giving orders. Also, so that newcomers can quickly join the gaming community, an enemy bot with several cheat modes has been added.
The list of new features or changes includes: - Finding a way to bypass other units (there are still problems with bypassing buildings, but we are working on it); - Switching from Steam P2P to your own solution and simplifying the internal logic; - A game mode against a bot, and several cheat variations to choose from; - The attack range is now calculated taking into account the "collider"; - Units no longer attack enemy buildings; - Effects of orders on the ground; - General optimization;
In the main fix lists:
- Replayability and reduction of related errors;
- Fixed pause menu.
Previously, it was bound to variables by the server player; - Reduced the number of problems associated with animations; - Removed the problem when the projectile of the unit got stuck in the air and did not reach the contact; - Fixed a problem related to the exit from the match, even if both players are loaded; - Fixed a problem when after the start of the game both heroes stand still and do not respond to commands; - Fixed a problem when units came within the attack distance, but did not attack; - Fixed problems related to the synchronization of the state of the player and scenes (lobby, match, menu); - HP-bar is now displayed more correctly in the center of the object;
Source
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