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Steam News4 June 202629d ago

V0.2.0 Update!

Added a one-time Prologue experience that each player can only go through once. ːsteammockingː Added the new Core system.

Full notes

Full Elemental Witches update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions4 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Store
  • Performance
addedAdded a one-time Prologue experience that each player can only go through once. ːsteammockingː
addedAdded the new Core system. Cores are the rarest and most powerful tier of items, with special ːsteamhappyːacquisition methods and a very low drop rate. ːsteamthumbsupː
changedRebalanced stage difficulty across the run.
changedReworked the presentation of multiple UI screens, including the weapon selection page, end-of-level elemental upgrade screen, difficulty selection page, main menu, and combat HUD.
changedAdjusted the dynamic gold cost calculation for shop upgrades.
addedAdded a new dynamic balancing system for enemy spawn counts during runs.

Elemental Witches changes

addedAdded a one-time Prologue experience that each player can only go through once. ːsteammockingː
addedAdded the new Core system. Cores are the rarest and most powerful tier of items, with special ːsteamhappyːacquisition methods and a very low drop rate. ːsteamthumbsupː
changedRebalanced stage difficulty across the run.
changedReworked the presentation of multiple UI screens, including the weapon selection page, end-of-level elemental upgrade screen, difficulty selection page, main menu, and combat HUD.
changedAdjusted the dynamic gold cost calculation for shop upgrades.
  1. Added a one-time Prologue experience that each player can only go through once. ːsteammockingː

  2. Added the new Core system. Cores are the rarest and most powerful tier of items, with special ːsteamhappyːacquisition methods and a very low drop rate. ːsteamthumbsupː

  3. Rebalanced stage difficulty across the run.

  4. Reworked the presentation of multiple UI screens, including the weapon selection page, end-of-level elemental upgrade screen, difficulty selection page, main menu, and combat HUD.

  5. Adjusted the dynamic gold cost calculation for shop upgrades.

  6. Added a new dynamic balancing system for enemy spawn counts during runs.

  7. Improved overall performance.

  8. Added an enhanced skill system, where the starting element you choose unlocks corresponding upgraded skill variants.

  9. Added 12 new items.

  10. Added more interactable structures during runs.

Source

Steam News / 4 June 2026

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