Full notes
Full Elemental War 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- Security
- Performance
Elemental War 2 changes
It’s time for our big game mode update for Elemental War 2. It took a while due to some cert issues (as usual), but now we’re fine and here we go.
The two big features of the new update are the endless mode and the weekly challenges.
The endless mode is the same game as the normal mode until wave 80. But instead of ending there another elemental crystal will spawn. That way you can continue playing until you have no lives left and get new elements and items until you reach that point.
The weekly challenges are exactly what the name says: they change every week and are real challenges. You will get a specific game configuration and have a week to improve your score there to improve your overall challenge ranking. The game configuration contains obvious things like the map, game mode and difficulty, but also things you usually can’t influence, like your start lives, the start wave, whether the game can be paused or not and more. Every week will be a little different, so check it out.
Also check out the new What’s New video showing off the major changes:
If you have suggestions, check out the feedback thread in the Steam discussions or our Discord.
Changelog
Enhancements
added endless mode
added weekly challenges
navigating through tower help menu now skips entries that aren’t enabled with current filters
added game setting to enable auto-rotation of the minimap to match camera rotation
slightly changed behavior of Teleport towers: they now still work on wave 80, but each monster can only be teleported once
Fixes
fixed left stick right icon for Xbox One controller
fixed tower description in help menu sometimes being cut off
fixed global rank achievements/trophies not unlocking properly
fixed game breaking when restarting run with active blockhead quest and blockhead quest is chosen as new quest again
fixed exploit selling tower and loading the game before sell animation is finished
fixed already completed quests being playable in coop again
fixed performance issue when building a new tower
fixed treasure chests staying on map restarting the game while they are on the map
If you have questions, feedback or just want to talk with us, join our Discord .
Source
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