Full notes
Full Elemental War 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
- Maps
- Balance
- Server
You might have wondered what happened to the announced patch as besides the status update last week there was no further informations here. Well on Steam and PlayStation the update is live already since Friday/Sunday. I wanted to post this news once all platforms are released, but as Xbox and Stadia are a little slow and the second patch is also almost done, here is the news including the changelog and an outlook for the next update.
Update 1.0.6 fixes a few remaining issues, most of them are just small issues, but it also includes a fix for one quest on Oasis that doesn’t trigger and an issue loading savegames from the autosave on boss waves. Besides these fixes we’re also looking into the feedback we received so far and are already adding a few improvements like showing what score you need to unlock the medals for the maps.
Changelog
Enhancements
added a notification when coop partner leaves the game
added quick build option for towers by holding LB/L1 also on gamepad while playing a tower (on PC it’s left shift)
added button to submit a broken savegame for analysis
Fixes
fixed even locked maps being playable right from the beginning
fixed continue button not appearing sometimes
fixed controller slot navigation in inventory also being visible when playing with mouse & keyboard
fixed some items not disabling properly when returning to the menu
fixed default/old values being visible for a short time opening the score statistics
fixed No tools! achievement only unlocking when returning to main menu before the run, not when restarting from ingame
fixed typo in Polish translation
fixed gamepad not working for drawing board
fixed scroll hint being displayed when switching from mouse to gamepad even though not applicable for the menu
increase maximum session duration in coop
enabled double speed for coop
fixed bloom, color and size of fossilize and laser beam
fixed specular map of Ogre
fixed fossilize effect having a visual glitch under certain circumstances
fixed graveyard not automatically unlocking when having played Ice Islands in demo/playtest already
fixed several potential errors that appeared in the log files
fixed Taxman being able to cause disconnect in coop
fixed Taxman causing too much traffic in coop
fixed several disconnect issues in coop mode
fixed some issues related to savegame loading in some edge cases
fixed Ritual Site related errors that could cause loading savegame to fail
fixed Deaf Djinn quest accidentially being available on Crystal Desert map
fixed Gold Fever quest calculating progress wrong
fixed an issue with Nutcracker quest collecting more than 5 nuts
fixed race condition that could cause finishing quests to break controls
fixed score achievements not properly unlocking when removing local data and loading own score from server
fixed the way resolution is changed which hopefully solves rare crashes
fixed building a second Rootweave tower in the range of an existing one causing problems
fixed monster 0 HP bug in coop reduced chance to see network error e.g. when navigating through scoreboard
fixed touchpad (PS4/PS5) being able to cause weird behaviour in scoreboard
fixed Saw tower not being able to attack Ebony tree
fixed Hunter, Monster Hunter and Extinction trophy not upgrading their process
fixed loading bar jumping down in coop while waiting for coop partner
Any other feedback is appreciated as well, so feel free to contact us. And in the meantime, enjoy the game!
If you have questions, feedback or just want to talk with us, join our Discord .
Source
Changelog.gg summarizes and formats this update. How we read updates.
