Full notes
Full Elemental Combat update
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Repeated intro
Hello Elemental Masters, only a couple of days after the Alpha started, we wanted to already ship the first update! We listened to your feedback. With this update we fixed bugs and made some changes to make the life easier for content creators. Also, we are blown away by your amazing feedback and the extend of your playtime - an crazy average of 35 minutes! This tops all major games by several magnitudes. You rock! Here are the changes that we did in this first live update: New Menu We gave the menu a little more love and created an environment more fitting to our lore and setting. Fullscreen Mode We understand the pain of creating content for VR. To make life a bit easier, we made the spectator screen fullscreen for easier recording. We are excited to see what you create! Bug Fixes We fixed a critical bug that had the enemy not appearing (probably was too scared or something). Now all the enemies are appearing in the right order to challenge you. They also got a bit of training in the process...you have been warned! We made some adjustments to sound to make it feel more natural. Please keep the feedback coming! Your Elemental Combat Team
What changed
- UI and audio
Source
Changelog.gg summarizes and formats this update. How we read updates.
