Full notes
Full Element TD 2 - Tower Defense update
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What changed
- Performance
- Gameplay
- Fixes
- UI and audio
- Balance
Last month, we released Version 1.94, which applied performance updates, quality of life features, and a fresh round of balance. Today's update is a follow-up, touching up on balance and fixing some annoying issues.
Improvements & Fixes
Co-op first wave timer can no longer be bypassed
Fixed a bug allowing people to join lobby during countdown
Fix for kick player sometimes not working
Fixed various crash errors
Improvements to spacing and font size for localization support
Balance Changes
General
All 850 range towers increased to 875 range
All 1150 range towers reduced to 1125 range
All 1450 range towers increased to 1500 range
Level 3 Elemental Boss HP curve tweaked so that it's harder to kill up to wave 40
Dual Element Towers
Solar Tower DoT duration now scales with level from 6 to 6 / 7 / 8
Poison Tower impact damage (not DoT) increased from 120 / 480 / 1920 to 130 / 520 / 2080
Triple Element Support Towers
Windstorm Tower damage reduced from 400 / 1600 to 300 / 1200
Corrosion Tower damage over time reduced from 90 / 360 to 65 / 260
Polar Tower damage reduced from 700 / 2800 to 500 / 2000
Muck Tower damage reduced from 600 / 2400 to 450 / 1800
Nova Tower damage reduced from 350 / 1400 to 260 / 1040
Jinx Tower damage reduced from 750 / 3000 to 550 / 2200
Incantation Tower damage reduced from 375 / 1500 to 285 / 1140
Root Tower damage over time reduced from 50 / 200 to 35 / 1400
Triple Element Damage Towers
Money Tower ability damage multiplier increased from 20% / 40% to 25% / 50%
Money Tower max damage increased from 5280 / 26400 to 5445 / 27720
Astral Tower ability duration now scales with level from 3 to 3 / 4
Astral Tower attack damage increased from 2250 / 9000 to 2300 / 9200
Golem Tower attack damage increased from 2700 / 10800 to 2800 / 11200
Flamethrower Tower ability damage increased from 230 / 920 to 250 / 1000
Ethereal Tower damage reduced from 950 / 3800 to 900 / 3600
Ethereal Tower damage gain per kill reduced from 95 / 380 to 90 / 360
Laser Tower damage increased from 6000 / 24000 to 7000 / 28000
Laser Tower damage loss per nearby creep reduced from 750 / 3000 to 600 / 2400
Laser Tower max damage loss reduced from 3000 / 12000 to 2400 / 9600
Quad Element Towers
Singularity Tower damage reduced from 13200 to 12000
Gravity Cannon Tower damage reduced from 9000 to 8000
Tsunami Tower ability damage reduced from 22000 / 52000 / 90000 / 135000 to 20000 / 50000 / 85000 / 130000
Archdruid Tower ability damage multiplier reduced from 7% to 5%
Archdruid Tower AoE reduced from 400 to 300
Crystal Spire Tower range reduced from 650 to 625
Crystal Spire Tower attack damage increased from 35000 from 36000
Plague Tower damage increased from 700 to 725
Rage Tower damage amplification increased from 25% from 28%
That's it for the notes! As usual, a balance updates means Score Leaderboards have been wiped; however, the current Ranked Season remains untouched. We're still working on another update, which will release in the coming months. In the meantime, enjoy the new patch!
Source
Changelog.gg summarizes and formats this update. How we read updates.
