Full notes
Full ElectroFix Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
New Features
Added more visual feedback for the repair technician to better indicate their current state and why a repair cannot be performed (missing parts, etc.). The repair technician now carries the repair order in their hands for improved realism.
Bug Fixes
Fixed an issue where store categories were duplicated based on the number of items they contained. For example, instead of having a single "Phone Products" category, the category was duplicated for each item in that category. Fixed the volume slider not working. Fixed an issue where wide keyboard boxes appeared empty after saving and reloading the game. Fixed item quantity issues where some products did not spawn with the correct amount ordered by the store. Fixed a bug where the technician could get stuck while repairing a console. Fixed a bug where the technician did not consume repair parts when repairing a device. Fixed a bug where customers could not access the newly unlocked area after Store Expansion 2 was built.
Fix Bug
The categories in the store are multiplied by the number of items.
For example
Instead having 1 category for Phone Products, you have Phone Products category x (number of items in Phone products)
Fix Bug
Volume slider doesn't work Fix Bug : wide boxes (of keyboards) are empty after save and exit Fix Bug : Bug items amount. Some items didn't spawned with correct amount ordered in the store Fix Bug : technical employee stuck while repairing console
Source
Changelog.gg summarizes and formats this update. How we read updates.
