In this update1
Full notes
Full Electro Ride Prologue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions0 changes1 removal
- Gameplay
removedChanges you can meet in this update:Tracks optimisation, - Unactive collectible stars are now more transparend, - Increesed cars handling, - Few graphics fixes on tracks, - Removed left analog from menu input, - Increesed rubberbanding distance for medium difficulty level, - Increesed handling when nitro
Electro Ride Prologue changes
removedTracks optimisation, - Unactive collectible stars are now more transparend, - Increesed cars handling, - Few graphics fixes on tracks, - Removed left analog from menu input, - Increesed rubberbanding distance for medium difficulty level, - Increesed handling when nitro
Hello, Racers! We have three weeks to release and We are not going to slow down
Changes you can meet in this update:
Tracks optimisation, - Unactive collectible stars are now more transparend, - Increesed cars handling, - Few graphics fixes on tracks, - Removed left analog from menu input, - Increesed rubberbanding distance for medium difficulty level, - Increesed handling when nitro
See you on the road, Electro Ride Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
