In this update7
Full notes
Full Electoral Carnage update
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What changed
- Gameplay
- Maps
- UI and audio
- Fixes
Electoral Carnage changes
Our seventh character is once again Teddy Roosevelt -- but it's not what you might think.
More than a Clone
Robo Roosevelt is NOT a reskin for Teddy Roosevelt, he's a brand new character with an entirely different moveset. While Teddy is a lightning fast rushdown brawler, Robosevelt is a precise, midrange zoner with a ridiculously cinematic super.
The Grapple
Robo Teddy’s signature move is an omnidirectional tether grab that can snipe opponents out of just about anything.
But that's not all! Grapple onto the walls of the stage or the floor to unlock tricky movement options!
Finally, you can grapple onto projectiles to parry them, granting a short movement buff and making your next grapple even faster.
If you wanna get really flashy you can even parry your OWN projectiles.
Speaking of your projectiles...
Panama Pulsar
What's a smash-like without a charge shot? Teddy's projectile is a ball of energy that inflicts a stun on hit. The more you charge, the more the stun.
At max charge, it's the perfect move to combo into:
A man, a plan, a canal...
The Panama Punch is our longest super yet (don't worry, there's a skip button).
A word on future characters -- and future "clones."
I already made a longer post about this on our discord, but the TL;DR is: we want to do more of these "variant" characters, but rest assured, the next three characters will ALL be new presidents.
Our goal with variant characters is to open up new game design and comedy possibilities that might be otherwise limited by just having one version of a character. It might be really interesting to introduce a "base" Obama or "Dark Brandon" Biden at some point, for example.
Other Updates:
I think I fixed a good amount of the online bugs that have been present since the supers update (sorry about that one). I also gave Washington's rifle a small nerf, it's become obvious that he is too strong, and we plan to address that with a small rework at some point. I still aim for him to be high tier, but maybe not "the best character in every matchup" tier.
What's next?
I can't make any promises, but I've decided to take the leap and ATTEMPT (emphasis on attempt) to add rollback netcode to the game. For those unfamiliar, rollback netcode is the good kind -- the "it's like we're in the same room" kind.
The bad news is, you kind of have to redo your entire game to get it to work. So I hope y'all will bear with me if the next roster update takes a bit longer than usual.
I don't want to get overly sentimental in a Steam update post, but for real, the fact that the player base has grown large enough for it to make sense to even attempt this is humbling.
Thank you for your support (seriously), and God Bless America.
Source
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