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Steam News17 April 20251y ago

『Eldritch Survivors』Official Release Patch Notes

Survive the Unknown Horrors and Endless Cycle of Death! At last, Eldritch Survivors has officially released! Thanks to the interest and feedback from our users, we were able to reach full release. Thank you!

Full notes

Full Eldritch Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes21 additions32 changes3 removals
  • Gameplay
  • Events
  • Maps
  • UI and audio
  • Balance
  • Performance
added[Overall Gameplay Flow Improvements] ◈ Guides have been added for various in-game systems. - When important information is needed for progress, the game will be paused , and a guide popup will be displayed . - Once viewed, you can recheck the guide popup through [ESC Menu] → [Game Guide] .
changed◈ The quest segments where progress resets have been removed to make story progression easier . - Based on Nathan's choice after crafting the device, when progress is reset due to choices, the reset has been changed so that it will restart to the previous quest . - Based on Nathan's choice, while crafting the device or the quest for defeating the gatekeeper in the dungeon, even if the Ruin Gauge at the top right reaches 100%, your current game progress will now be retained . - Once the scenario is fully completed, Challenge Quests will be unlocked . (1) Users who finish all the main quests will receive challenge quests. (2) The challenge quests consist of a total of 4 quests and must be completed before the Ruin Gauge at the top right reaches 100%. (3) If the Ruin Gauge hits 100% before completing all challenge quests, The challenge quests must be rechallenged from the beginning .
added◈ To provide more motivation during gameplay, the Exploration Report's unlocking order and reward order has been adjusted . - The unlock timing of most relics and spells has been moved to be unlocked earlier . - From the mid-game, new conditions requiring playthroughs of the second and third dungeons have been added in the Exploration Reports.
changed◈ Acquiring relics has been made to be significantly easier . - The number of relics you can obtain in a single dungeon run has increased to 2 . - To make relic acquisition easier, the in-dungeon location of relics has been adjusted . ※ However, relics tied to story progression are excluded from this adjustment.
added◈ The cost of permanent upgrades and dungeon difficulty has been adjusted to better support new users and gradually provide more motivation for users. - To help new users unlock weapons more easily, the crafting costs for S.H.I.e.L.D and EAGLE weapons have been reduced . - To make relic growth a more defined gameplay goal, The cost to awaken relics to stages 4 and 5 has been slightly increased . - To match the perceived value of spell upgrades, the cost of spell research has been reduced . - The Blackspring Forest dungeon's early difficulty and boss difficulty have been eased to help new users adapt more easily. - Great Mushroom Swamp and Withered Forest will become gradually more difficult depending on relic unlock progression, with the adjustment of the monster's attack power and HP .
added[Content Additions] ◈ Special abilities are added to each character to enjoy more diverse gameplay. (1) Abigail - When flowers are obtained, movement speed temporarily increases. - Has the widest field of view among all characters. (2) Nathan - When a monster is defeated, the critical rate increases. However, it resets upon damage. - Has the highest Critical Hit Additional Damage among all characters. (3) Lisa - Recovers Sanity when Madness is obtained. - Less burden when using magic. (4) Luther - Evasion rate increases when standing on Rough Terrain. - Has the highest Rough Terrain Resistance among all characters.

Survive the Unknown Horrors and Endless Cycle of Death! At last, Eldritch Survivors has officially released!

Thanks to the interest and feedback from our users, we were able to reach full release. Thank you! With the official release, we'd like to inform you of the following changes.

[Overall Gameplay Flow Improvements] Guides have been added for various in-game systems. - When important information is needed for progress, the game will be paused, and a guide popup will be displayed. - Once viewed, you can recheck the guide popup through [ESC Menu] → [Game Guide].

◈ The quest segments where progress resets have been removed to make story progression easier. - Based on Nathan's choice after crafting the device, when progress is reset due to choices, the reset has been changed so that it will restart to the previous quest. - Based on Nathan's choice, while crafting the device or the quest for defeating the gatekeeper in the dungeon, even if the Ruin Gauge at the top right reaches 100%, your current game progress will now be retained. - Once the scenario is fully completed, Challenge Quests will be unlocked. (1) Users who finish all the main quests will receive challenge quests. (2) The challenge quests consist of a total of 4 quests and must be completed before the Ruin Gauge at the top right reaches 100%. (3) If the Ruin Gauge hits 100% before completing all challenge quests, The challenge quests must be rechallenged from the beginning.

◈ To provide more motivation during gameplay, the Exploration Report's unlocking order and reward order has been adjusted. - The unlock timing of most relics and spells has been moved to be unlocked earlier. - From the mid-game, new conditions requiring playthroughs of the second and third dungeons have been added in the Exploration Reports.

◈ Acquiring relics has been made to be significantly easier. - The number of relics you can obtain in a single dungeon run has increased to 2. - To make relic acquisition easier, the in-dungeon location of relics has been adjusted. ※ However, relics tied to story progression are excluded from this adjustment.

◈ The cost of permanent upgrades and dungeon difficulty has been adjusted to better support new users and gradually provide more motivation for users. - To help new users unlock weapons more easily, the crafting costs for S.H.I.e.L.D and EAGLE weapons have been reduced. - To make relic growth a more defined gameplay goal, The cost to awaken relics to stages 4 and 5 has been slightly increased. - To match the perceived value of spell upgrades, the cost of spell research has been reduced. - The Blackspring Forest dungeon's early difficulty and boss difficulty have been eased to help new users adapt more easily. - Great Mushroom Swamp and Withered Forest will become gradually more difficult depending on relic unlock progression, with the adjustment of the monster's attack power and HP.

[Content Additions] Special abilities are added to each character to enjoy more diverse gameplay. (1) Abigail - When flowers are obtained, movement speed temporarily increases. - Has the widest field of view among all characters. (2) Nathan - When a monster is defeated, the critical rate increases. However, it resets upon damage. - Has the highest Critical Hit Additional Damage among all characters. (3) Lisa - Recovers Sanity when Madness is obtained. - Less burden when using magic. (4) Luther - Evasion rate increases when standing on Rough Terrain. - Has the highest Rough Terrain Resistance among all characters.

New relics are added. - Relics are added that allow refresh by the following choice options. (1) Enhancement options (2) Mother of Everything option (3) Intervention of Cosmos option - A relic is added that probabilistically blocks Madness from triggering. - The effect of The Elder Sign necklace is changed from increasing the number of times until the monster returns to increasing Critical Hit Additional Damage.

Steam achievements are added. - 19 achievements are added to serve as gameplay objectives.

[Dungeon Gameplay and Balance Improvements] ◈ Early combat speed is improved to feel less sluggish. - Movement speed of characters is increased. - Initial Attack Speed of weapons crafted by Nathan is significantly increased.

◈ Other balance aspects are adjusted in line with the increased movement speed. - Rough Terrain Resistance given in the Mother of Everything is reduced. - Movement speed reduction in Rough Terrain is increased. - The movement speed of powerful monsters that the Intervention of Cosmos gives options to is increased. - Difficulty of Trials is adjusted: (1) Monument's HP is increased. (2) The number of monsters to defeat on top of the mark is increased. (3) Survival time in the trace of the ritual is increased.

◈ Game tempo has been improved to be more enjoyable. - To speed up the tempo of each round, powerful monsters that give Intervention of Cosmos options spawn 1 minute earlier. - To avoid time feeling too tight during boss battles, bosses spawn 1 minute earlier. - If powerful monsters are left undefeated for too long, their movement speed gradually increases. - After surviving past the 5-minute time limit, as a last chance, An escape portal spawns in a random location. ※ However, orbs earned from this escape portal are fewer than those from a portal spawned after clearing all Trials.

◈ The low growth of basic weapons is adjusted. - Final Damage is slightly added to the enhancement option for all basic weapons. - For enhancement options that previously increased Final Damage, the increased amount is increased for the options that reduced Final Damage, the reduction amount is decreased.

◈ Overperforming stats related to Stagger and Movement Speed Reduction have been adjusted. - The EAGLE Shock Module Specialization was overly powered, so the stagger time of the explosion zone is reduced. - The reversed Territory Magic now reduces movement speed less than before.

◈ Certain Intervention of Cosmos had higher or lower DPS than intended, so their performance was adjusted accordingly. - Ghatanothoa's Whispers: Attack power is reduced. - Rhogog's Fragment: Attack power is increased. - Shadow of Chavalios: Attack power is increased. - Ithaqua's Footsteps: Attack power is reduced. - Juk-Shabb's Dance: Attack and explosion power are reduced. - Cthuga's Wrath: Attack power is reduced. - Hypnos' Dreams: Attack power is reduced. - Abhoth’s Uncontrollable Power: Attack speed increase is reduced. - Abhoth’s Overwhelming Power: Explosion radius increase is increased.

◈ Certain short-range, high-damage Cosmic Interventions had lower DPS than intended, so their performance is adjusted. - LRP No.4 Automation Mod (1) When the specialization is selected, it no longer reduces range. (2) Final Damage reduction is decreased, making it stronger. - S.H.I.e.L.D Vibration Module Equipped (1) The explosion radius reduction is decreased, making it stronger. (2) Chain attack intervals are reduced, making it explode faster. - EAGLE Rapid Fire Mod (1) The explosion radius reduction is decreased, making it explode bigger. - KAMERA Burst Shot Update (1)After selecting a length increase specialization option, an option to increase the length for KAMERA will appear. - Nodens's Swift Blessing (1) The distance between the blessing and character is increased to hit a wider area. (2) The number of blessings increases when specialization is selected.

◈ When the count increase option is excessively selected, a problem occurs where performance drops, Therefore, the damage caused by the quantity of options has been adjusted. - Ghatanothoa's Turbulent Whispers (1) Quatanotha's Whisper quantity increase option's Final Damage is increased. - Tsathoggua's Numerous Altars (1) Tsathoggua's Altar quantity increase option's Final Damage is increased. - Eihort's Expanded Games (1) Eihort's Games quantity increase option's Final Damage is increased.

◈ To enhance the appeal of less popular specializations, the following changes will be implemented. - Haster's Razor-Sharp Garment (1) Adjusted so the Garment moves a certain distance forward to attack more enemies in front. (2) The continuous damage is removed and changed to deal more damage simultaneously. - Chavalios’ Tenacious Shadow (1) The attack speed is increased. (2) The Final Damage reduction amount is decreased, making it stronger.

◈ To enhance the appeal of less popular specializations, the following changes will be implemented. - Haster's Razor-Sharp Garment (1) Adjusted so the Garment moves a certain distance forward to attack more enemies in front. (2) The continuous damage is removed and changed to deal more damage simultaneously. - Chavalios’ Tenacious Shadow (1) The attack speed is increased. (2) The Final Damage reduction amount is decreased, making it stronger.

◈ The magic balance is adjusted to be used more evenly, according to the situation. - When on top of Dimensional Osmosis Barrier Magic, the character becomes invincible. - The Sanity cost of Spatial Banishment is reduced. - The Sanity cost of Space-time Tracking is reduced, and the chance to not consume Sanity is decreased. - The Sanity cost of Death Denial is reduced, and the chance to not consume Sanity is decreased. - The damage when the Monument of the Summon G'harne Monolith Magic explodes is reduced. - The Reversed Territory Magic now has unlimited duration, and when used again, the previously created zone disappears. - The Visualization of Le Ruyé Magic has its damage dealt to bosses(%) reduced.

[Graphics & Visual Effect Improvements] ◈ The overall concept of the village is improved to help immerse users in the world.

◈ Shading is added to characters, and volume is enhanced.

◈ The monsters' textures are refined and improved to make them feel sturdier.

◈ An effect where fragments are generated when monsters die is added to enhance impact and immersion at the moment of a kill.

◈ The size of weapons, which previously looked relatively small, has been adjusted to be larger.

◈ Colors, shapes, and sorting order of effects are refined to appear cleaner and more intuitive.

◈ Attack and death sounds for ranged monsters are added.

◈ General and death-related sounds for powerful monsters are added.

◈ Sounds are added for pattern monsters.

◈ A sound is added when a character enters the dungeon entry portal.

◈ An effect is added when dying due to a Madness Death choice.

◈ A reward effect is added when defeating powerful monsters or Flying Polyps.

◈ An effect is added when obtaining a Relic.

◈ An effect is added when overcoming a trial or successfully escaping.

◈ An effect is added for situations with favorable probability:

  • When many orbs drop from a flower
  • When Sanity is not consumed upon using magic

When surviving by selecting the right choice in a Madness Death option - When a Flying Polyp appears

◈ The village changes depending on the Ruin Gauge at the top right.

[Cognition Improvements] ◈ An exclamation mark will notify you when each content element has new features unlocked or completed.

◈ For story dialogue, the notification will be changed to a speech bubble icon instead of an exclamation mark.

◈ The skill icon will display the amount of Sanity consumed.

◈ Improved so that Madness's activated and deactivated states can be more easily checked from the Sanity gauge.

◈ Improvements are made to recognize dodges and critical hits more easily.

◈ The reward icons in the Exploration Report have been changed to their corresponding item icons for easier recognition.

◈ Improved so that stat changes based on the selected option in choices can be checked.

◈ Improved so that character and weapon stats can be checked in the ESC menu.

◈ The map image and icons have been changed in the ESC menu to enhance visibility.

◈ A legend has been added to the map to identify the purpose of each icon.

◈ Reward information will be added under the trial information on the right, so that rewards for trial quests can be checked in advance.

[Others] ◈ Improvements are made so that pressing ESC can skip dialogue and cutscenes.

◈ Additional cats will appear in the village.

◈ Improvements are made so that characters do not take damage when unable to move upon revival.

◈ Improvements are made so that after deaths due to Madness, characters revive with more health.

◈ Improvements are made to fulfill the Paranoia Madness flower acquisition conditions through the KAMERA.

◈ An issue where various letters appeared abnormally small in the UI is fixed.

◈ Improvements are implemented to resolve the issue of movement halting when multiple choices appear.

◈ Improvements are implemented so that choices appear more naturally.

◈ Some settings features are added and improved. - Improvements are made so that volume can be adjusted by mouse dragging. - Improvements are made to display the volume percentage. - A mute function is added. - A gamma reset function is added. - When adjusting gamma, the change is applied more naturally and smoothly based on sensitivity. - The position of display mode and resolution is changed. - A Vsync On/Off function is added. - A 60 FPS limit On/Off function is added. - When changing language, a game restart process is added.

◈ Awkward moments in dialogue progression are improved.

◈ Various expressions are added during conversations with characters according to the situation.

◈ When scenario choices appear, the image from the previous screen will be displayed to help with the scenario immersion.

◈ Hit detection areas of some monsters are adjusted in favor of the player.

◈ The range for acquiring flowers is slightly increased.

[Data Reset] As previously announced in a past developer note, previous data will be reset with the official release.

Due to issues that cannot be resolved, such as changes in quest order, exploration report order, and relic unlock order, we ask for your understanding that a data reset is unavoidable.

Once again, we apologize.

[Future Updates] We will proceed with updates for the following items that many users have requested as soon as work progresses:

◈ Auto Aim ◈ Controller, Steam Deck Integration ◈ Key Mapping Function ◈ Support for resolutions other than 16:9

Once again, thank you for all the attention and love you've shown to Eldritch Survivors, and we ask for your continued interest and support.

Thank you.

Source

Steam News / 17 April 2025

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