In this update9
Full notes
Full Eldest Souls update
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Repeated intro
Hello everyone! This update includes the new Speed Run Mode containing some community-requested features, a bunch of bug-fixes and a small balance pass. We're committed to continue making the game better, so please continue sharing your feedback with us!
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
- Store
Eldest Souls changes
Balance
Boss - Eksyll
Fixed an issue that caused Eksyll to sometimes delay his special attacks for too long. (Special attacks: Tile attacks during Phase 1, Boss shards attacks during phase 2)
Fixed an issue that caused Eksyll to begin Phase 03 with ~20% less HP than intended
Fixed an issue that caused Eksyll's Phase 03 falling rocks to begin too early.
Fighting Styles - Berserk Slash
Chain Fracture - Damage per Berserker stack = 20 → 7
Fighting Styles - Counter
Shoulder Bash - Counter bar generated = 10% → 25%
Heavy Build - Damage and Counter bar % increase = 33% → 45%
Protector's Reach - Travel distance and speed increase = 50% → 75%
Fighting Styles - Windslide
Flurry - Number of Flurry's Cuts = 4 → 5 Damage per Flurry's Cut = 8 → 9 Flurry speed and reach = 100% → 120%.
Heavy thrusts - Bonus damage = 75% → 100%
Dev note: Bumping up a few underused talents, while nerfing a Berserk talent that we missed on patch .468
Shards - Wild Hunt
Crimson Counter - Crimson Counter minimum reactivation delay = 0s → 0.15s;
Crimson Slide - Crimson Slide minimum reactivation delay = 0s → 0.15s
Dev note: We really don't want speed-runners to hurt their hands by spamming a button as fast as possible! Hopefully this is a good change, send feedback please!
Shards - Corrupted Grasp
Active - Damage on Hit = 25 → 20; Healing on hit = 15 → 10;
Shards - Winter Fangs
Active - Cooldown = 12s → 8s
Dev note: Grapple is fun but a bit too strong! we won't touch the Cooldown, but tuned other stats a bit down. We also want to make other active shards a bit stronger, will work towards that in the future.
Fixes and Updates
Added Speed Run Mode: Can be activated in settings and enables:
Run timer on top right corner
No death icon on top right corner
No damage icon on top right corner
Game version on bottom right corner
Fixed an issue causing NG+ modifiers (damage taken increase, healing reduced ) to not apply properly in Arena Mode+ fights.
Added a "Retry" button to quickly start a fight again after an Arena encounter is defeated.
Attempting to fix an issue where quitting the game at a specific time while Eksyll is defeated would cause the game to incorrectly not trigger the NG+ cycle.
Fixed an issue that caused Counter Bar generation to be calculated incorrectly at times.
Fixed an issue causing the NG+ message at the end of a Game Cycle to show the wrong number of HP % bonus on bosses (was too high). The value is a rough approximation as different bosses gain different %HP bonuses.
Fixed an issue with Chain Fracture localization to better describe it's effect. " ... Upon Furious expiration, cause..." → "... When Furuious is refreshed or expires, cause..."
Source
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