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Steam News3 September 20214y ago

03/09/2021 Game Update (v 1.0.472)

Hello everyone! This update includes the new Speed Run Mode containing some community-requested features, a bunch of bug-fixes and a small balance pass.

In this update9

Full notes

Full Eldest Souls update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! This update includes the new Speed Run Mode containing some community-requested features, a bunch of bug-fixes and a small balance pass. We're committed to continue making the game better, so please continue sharing your feedback with us!

What changed

13 fixes3 additions8 changes0 removals
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
  • Store
addedHello everyone! This update includes the new Speed Run Mode containing some community-requested features, a bunch of bug-fixes and a small balance pass. We're committed to continue making the game better, so please continue sharing your feedback with us!
fixedBoss - EksyllFixed an issue that caused Eksyll to sometimes delay his special attacks for too long. (Special attacks: Tile attacks during Phase 1, Boss shards attacks during phase 2)
fixedBoss - EksyllFixed an issue that caused Eksyll to begin Phase 03 with ~20% less HP than intended
fixedBoss - EksyllFixed an issue that caused Eksyll's Phase 03 falling rocks to begin too early.
changedFighting Styles - Berserk SlashChain Fracture - Damage per Berserker stack = 20 → 7
changedFighting Styles - CounterHeavy Build - Damage and Counter bar % increase = 33% → 45%
Chain Fracture - Damage per Berserker stack =207Chain Fracture - Damage per Berserker stack = decreased, nerfHeavy Build - Damage and Counter bar % increase =33%45%Heavy Build - Damage and Counter bar % increase = increased, buffFlurry - Number of Flurry's Cuts =45Flurry - Number of Flurry's Cuts = increased, buffFlurry - Number of Flurry's Cuts = 4 → 5 Damage per Flurry's Cut =89Flurry - Number of Flurry's Cuts = 4 → 5 Damage per Flurry's Cut = increased, buff

Eldest Souls changes

addedHello everyone! This update includes the new Speed Run Mode containing some community-requested features, a bunch of bug-fixes and a small balance pass. We're committed to continue making the game better, so please continue sharing your feedback with us!
fixedFixed an issue that caused Eksyll to sometimes delay his special attacks for too long. (Special attacks: Tile attacks during Phase 1, Boss shards attacks during phase 2)
fixedFixed an issue that caused Eksyll to begin Phase 03 with ~20% less HP than intended
fixedFixed an issue that caused Eksyll's Phase 03 falling rocks to begin too early.
changedChain Fracture - Damage per Berserker stack = 20 → 7

Balance

Boss - Eksyll

  • Fixed an issue that caused Eksyll to sometimes delay his special attacks for too long. (Special attacks: Tile attacks during Phase 1, Boss shards attacks during phase 2)

  • Fixed an issue that caused Eksyll to begin Phase 03 with ~20% less HP than intended

  • Fixed an issue that caused Eksyll's Phase 03 falling rocks to begin too early.

Fighting Styles - Berserk Slash

  • Chain Fracture - Damage per Berserker stack = 20 → 7

Fighting Styles - Counter

  • Shoulder Bash - Counter bar generated = 10% → 25%

  • Heavy Build - Damage and Counter bar % increase = 33% → 45%

  • Protector's Reach - Travel distance and speed increase = 50% → 75%

Fighting Styles - Windslide

  • Flurry - Number of Flurry's Cuts = 4 → 5 Damage per Flurry's Cut = 8 → 9 Flurry speed and reach = 100% → 120%.

  • Heavy thrusts - Bonus damage = 75% → 100%

Dev note: Bumping up a few underused talents, while nerfing a Berserk talent that we missed on patch .468

Shards - Wild Hunt

  • Crimson Counter - Crimson Counter minimum reactivation delay = 0s → 0.15s;

  • Crimson Slide - Crimson Slide minimum reactivation delay = 0s → 0.15s

Dev note: We really don't want speed-runners to hurt their hands by spamming a button as fast as possible! Hopefully this is a good change, send feedback please!

Shards - Corrupted Grasp

  • Active - Damage on Hit = 25 → 20; Healing on hit = 15 → 10;

Shards - Winter Fangs

  • Active - Cooldown = 12s → 8s

Dev note: Grapple is fun but a bit too strong! we won't touch the Cooldown, but tuned other stats a bit down. We also want to make other active shards a bit stronger, will work towards that in the future.

Fixes and Updates

  • Added Speed Run Mode: Can be activated in settings and enables:

  • Run timer on top right corner

  • No death icon on top right corner

  • No damage icon on top right corner

  • Game version on bottom right corner

  • Fixed an issue causing NG+ modifiers (damage taken increase, healing reduced ) to not apply properly in Arena Mode+ fights.

  • Added a "Retry" button to quickly start a fight again after an Arena encounter is defeated.

  • Attempting to fix an issue where quitting the game at a specific time while Eksyll is defeated would cause the game to incorrectly not trigger the NG+ cycle.

  • Fixed an issue that caused Counter Bar generation to be calculated incorrectly at times.

  • Fixed an issue causing the NG+ message at the end of a Game Cycle to show the wrong number of HP % bonus on bosses (was too high). The value is a rough approximation as different bosses gain different %HP bonuses.

  • Fixed an issue with Chain Fracture localization to better describe it's effect. " ... Upon Furious expiration, cause..." → "... When Furuious is refreshed or expires, cause..."

https://store.steampowered.com/app/1108590/Eldest_Souls/

Source

Steam News / 3 September 2021

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