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Steam News15 October 20205y ago

Eldervale Patch Notes (1.2.1)

Eldervale Patch Notes (1.2.1) New escape route: Tunnels. - Elder Weapons added. - Option to reset rune allocation added. - Deep Reserves level cap increased from 17 to 21. - 6 New achievements for Deep Reserves added.

Full notes

Full Eldervale update

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What changed

1 fix2 additions8 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Events
addedEldervale Patch Notes (1.2.1)New escape route: Tunnels. - Elder Weapons added. - Option to reset rune allocation added. - Deep Reserves level cap increased from 17 to 21. - 6 New achievements for Deep Reserves added.
fixedEldervale Patch Notes (1.2.1)More resources added before boss room. - Reduced boss damage. - Torso enemy hitbox increased to make it more feasible to melee. - Keepers received new sounds. - Fixed an issue with the Shotgun's bullet spread when facing certain directions. - Fixed "No Death" and "Timed Run" achievements being awarded incorrectly. - Issues with notes closing fixed in Deep Reserves. - Various AI pathing issues fixed in Deep Reserves. - Various visibility issues fixed in Deep Reserves.
changedElder Weapons:You can unlock these by reaching max level in a Deep Reserves skill. Each type unlocks a respective upgraded weapon, while the stat increases like fire rate, reload speed etc. are applied to all firearms.
changedElder Weapons:Shotgun: Gain a shield that absorbs all damage for a short time upon firing.
changedElder Weapons:Melee Weapon: Heal back 5 health on hitting enemies.
addedObjectives:Escape route: Tunnels (NEW!)
- Deep Reserves level cap1721- Deep Reserves level cap increased, buff

Eldervale Patch Notes (1.2.1)

  • New escape routeTunnels. - Elder Weapons added. - Option to reset rune allocation added. - Deep Reserves level cap increased from 17 to 21. - 6 New achievements for Deep Reserves added.
  • More resources added before boss room. - Reduced boss damage. - Torso enemy hitbox increased to make it more feasible to melee. - Keepers received new sounds. - Fixed an issue with the Shotgun's bullet spread when facing certain directions. - Fixed "No Death" and "Timed Run" achievements being awarded incorrectly. - Issues with notes closing fixed in Deep Reserves. - Various AI pathing issues fixed in Deep Reserves. - Various visibility issues fixed in Deep Reserves.

Elder Weapons:

You can unlock these by reaching max level in a Deep Reserves skill. Each type unlocks a respective upgraded weapon, while the stat increases like fire rate, reload speed etc. are applied to all firearms.

Handgun: Regain bullet on headshots.

Submachine Gun: Regenerates 1 bullet every 10 seconds when low on ammo.

Shotgun: Gain a shield that absorbs all damage for a short time upon firing.

Melee Weapon: Heal back 5 health on hitting enemies.

Objectives:

Escape route: Tunnels (NEW!)

  • Objective: Kill 15 enemies (Reward: 1 rune).

Escape route: Laboratory

  • Objective: Kill 30 enemies (Reward: 1 rune).

  • Objective: Escape under 10 minutes (Reward: 1 rune).

  • Objective: Kill 50 enemies (Reward: 2 runes).

  • Objective: Escape under 5 minutes (Reward: 2 runes).

Source

Steam News / 15 October 2020

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