Full notes
Full Eldervale update
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What changed
- Gameplay
- UI and audio
- Balance
- Events
Eldervale Patch Notes (1.2.1)
- New escape routeTunnels. - Elder Weapons added. - Option to reset rune allocation added. - Deep Reserves level cap increased from 17 to 21. - 6 New achievements for Deep Reserves added.
More resources added before boss room. - Reduced boss damage. - Torso enemy hitbox increased to make it more feasible to melee. - Keepers received new sounds. - Fixed an issue with the Shotgun's bullet spread when facing certain directions. - Fixed "No Death" and "Timed Run" achievements being awarded incorrectly. - Issues with notes closing fixed in Deep Reserves. - Various AI pathing issues fixed in Deep Reserves. - Various visibility issues fixed in Deep Reserves.
Elder Weapons:
You can unlock these by reaching max level in a Deep Reserves skill. Each type unlocks a respective upgraded weapon, while the stat increases like fire rate, reload speed etc. are applied to all firearms.
Handgun: Regain bullet on headshots.
Submachine Gun: Regenerates 1 bullet every 10 seconds when low on ammo.
Shotgun: Gain a shield that absorbs all damage for a short time upon firing.
Melee Weapon: Heal back 5 health on hitting enemies.
Objectives:
Escape route: Tunnels (NEW!)
Objective: Kill 15 enemies (Reward: 1 rune).
Escape route: Laboratory
Objective: Kill 30 enemies (Reward: 1 rune).
Objective: Escape under 10 minutes (Reward: 1 rune).
Objective: Kill 50 enemies (Reward: 2 runes).
Objective: Escape under 5 minutes (Reward: 2 runes).
Source
Changelog.gg summarizes and formats this update. How we read updates.
