Full notes
Full Eldervale update
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Repeated intro
Hey all! Eldervale is finally fully released, having added all planned content like extra difficulties, joystick support and translations (more coming soon). It's time to hunt down those unlockable costumes and achievements!
What changed
- Gameplay
- UI and audio
- Server
This is not the end of the road for Eldervale though: Now is your time to show your support and tell others if you enjoyed the game!
I will keep listening to feedback and fix any issues as soon as possible. On the other hand, please note that the amount of time I can spend on making new content for the game going forward depends on it's success.
Hope you are having a great day, and see you soon for the next update!
IMPORTANT NOTES:
You can select the controller glyphs you want to use by switching between the in-game images in Controls.
Use the X button on the Xbox controllers to confirm UI selection.
If running in-game gets interrupted, check your joystick thumbstick or disconnect it if it's not in use.
Short recap of changes from the Early Access launch to 1.0 :
Added tutorials for map and equipment use. - Added a couple new save points. - Improved saving system. - Improved combat balance. - Vending machines now display item tooltips. - Added several new markers to be discovered on the Map. - Currently selected map changes automatically when arriving on a new floor. - Added a low health effect on screen to further indicate critical health status. - Added several lights all around the game to make those areas less frustrating to navigate. - Added lights to puzzle elements so they are harder to miss. - Flashlight light intensity increased slightly. - Killed enemies disappear after a longer period of time.
Eldervale Patch Notes (1.0.0)
Puzzle Hard Mode added. - Special Hard Mode added. - Joystick support with glyphs. Select your input image in-game to switch glyphs. - Translation: Simplified Chinese. - Tutorial Reworks. - Lighting improved in some areas. - Enemy detection fixed in areas where it was inconsistent. - SMG sounds upgraded. - Melee Weapon Hitbox range increased. - General Level reworks. - 3F Level reworks. - A small extension for the endings. - Much more...
Source
Changelog.gg summarizes and formats this update. How we read updates.
