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Steam News15 February 20264mo ago

Development Dropped

Hey all, I've got some difficult news to share. After very, very, very long consideration, I have came to the conclusion that Eldabyss (the one currently released on Steam) will unfortunately have to be obsoleted.

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Hey all, I've got some difficult news to share. After very, very, very long consideration, I have came to the conclusion that Eldabyss (the one currently released on Steam) will unfortunately have to be obsoleted. This is due to a variety of factors, many out of my control, as well as schedule changes and overall built-up disappointment for the project. For starters, as the game was developed, the engine we use, Flowlab, and its updates introduced more and more bugs, and with each one I attempted to fix, it felt like five more would pop up sooner or later, and I can't keep the game held up with that condition. Even with a version lock for most of the game's development, bugs from new features bled over regardless thanks to Flowlab's cloud-based focus. This is not a jab on the engine - but it is what did a high amount of damage to the project. To add onto that, as the team expanded, it felt to me that my original vision as the Lead of the project became obfuscated, and eventually, entirely lost, once again, not a jab at the developers, but a result of miscommunication and misunderstanding. All of these factors ultimately turned this from a passion project into a burden to carry, and I feel I'm doing a disservice as a developer for having dragged it for this long with nothing to confidently move forward with. I want to clarify that this isn't a lack of effort or care, I alongside the rest of the developers have tried everything we could, tried reducing scope, tried remaking things, the whole works, but at some point it was like beating a dead horse. I apologize for the let-down. I didn't want to make this decision, but I feel it is ultimately what was most responsible. Don't lose hope - this game may be revisited someday in the future with a remake, but as of now, the first entry in the Eldabyss series will have to be laid to rest, unfinished. Thank you for all your support throughout these years, and I will promise you something amazing in the near future.

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addedHey all, I've got some difficult news to share. After very, very, very long consideration, I have came to the conclusion that Eldabyss (the one currently released on Steam) will unfortunately have to be obsoleted. This is due to a variety of factors, many out of my control, as well as schedule changes and overall built-up disappointment for the project. For starters, as the game was developed, the engine we use, Flowlab, and its updates introduced more and more bugs, and with each one I attempted to fix, it felt like five more would pop up sooner or later, and I can't keep the game held up with that condition. Even with a version lock for most of the game's development, bugs from new features bled over regardless thanks to Flowlab's cloud-based focus. This is not a jab on the engine - but it is what did a high amount of damage to the project. To add onto that, as the team expanded, it felt to me that my original vision as the Lead of the project became obfuscated, and eventually, entirely lost, once again, not a jab at the developers, but a result of miscommunication and misunderstanding. All of these factors ultimately turned this from a passion project into a burden to carry, and I feel I'm doing a disservice as a developer for having dragged it for this long with nothing to confidently move forward with. I want to clarify that this isn't a lack of effort or care, I alongside the rest of the developers have tried everything we could, tried reducing scope, tried remaking things, the whole works, but at some point it was like beating a dead horse. I apologize for the let-down. I didn't want to make this decision, but I feel it is ultimately what was most responsible. Don't lose hope - this game may be revisited someday in the future with a remake, but as of now, the first entry in the Eldabyss series will have to be laid to rest, unfinished. Thank you for all your support throughout these years, and I will promise you something amazing in the near future.

Source

Steam News / 15 February 2026

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