Full notes
Full Ekholux update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Maps
Demo 2.0 is now live again. This update focuses on system restructuring, content expansion, and overall experience stability.
🆕 New Content
Puzzles & Racing
New puzzles and racing routes added
Puzzle system fully reworked
Characters & Systems
New character system — switch characters during gameplay
New UI system and updated interface
Added in-game music player system
Map & Exploration
New minimap system
Visited respawn points are now marked on the minimap
Fast travel added — teleport back to marked respawn points
⚙️ Improvements & Optimizations
Controls & Calibration
Improved height and arm-length calibration for better comfort and accuracy
Chapter 0 — Puzzle Content
Chapter 0 puzzle content updated and improved
Lv.0.0: Tutorial video flow redesigned
- Lv.0.3No-fly zone mechanics added
- Lv.0.3Adjusted board and shield placement
- Lv.0.5Fixed multiple known issues to improve overall stability
Chapter 0 — Racing Content
Chapter 0 race content updated and refined
Updated environment and architectural layouts
Added 5 new branching paths
New jump pads and graffiti added to shortcut routes
New red high-speed track added
New instant boost pads
Improved launch force from jump ramps
Race gate mechanics added at the finish line
Improved timer readability and display
Demo 2.0 is not just an update — it’s a refinement of structure, flow, and experience. Thank you for playing Ekholux.
Source
Changelog.gg summarizes and formats this update. How we read updates.
