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Steam News5 September 20196y ago

Update v1.0.0.4

Update v1.0.0.4 is now live Patch notes: Gameplay settings: NPC Healthbar indicator toggle NPC Healthbars showing on player proximity toggle Daytime Brightness adjustment levels Night time Brightness adjustment levels D

Full notes

Full Einn update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions1 change0 removals
  • Gameplay
  • Balance
changedGameplay settings: NPC Healthbar indicator toggle NPC Healthbars showing on player proximity toggle Daytime Brightness adjustment levels Night time Brightness adjustment levels Day Length (Real time length of daylight in minutes) 10, 20, 30, 60
addedPlayers now have the option to either quit the application or quit to main menu
addedMiscellaneous: Unarmed Player sprint speed increased NPC spawn locations and rates adjusted NPC walk/run speeds adjusted NPC damage and aggro cool down rates adjusted Loot drop rates and quantities modified Player inventory base max weight has been increased Small and large backpack additional weight benefits increased Item weights have been modified Item recipes have been adjusted Tool (wood axes and pickaxes) collection amount rates have been balanced Player fall impact damage/velocity decreased Player death and respawn mechanics have been changed -Players will not drop inventory items on death, instead players will be redirected back to the main menu to either start a new game, load a previous save (remember to save often) or rage quit if desired. Removed duplicate foliage instances
addedBug fixes: Save file will not become massive at 8+ hours of game play anymore (requires start of new game)
added****Starting a new game is recommended but not required (some of the added features and changes will not work off a previous save file) *****

Einn changes

changedGameplay settings: NPC Healthbar indicator toggle NPC Healthbars showing on player proximity toggle Daytime Brightness adjustment levels Night time Brightness adjustment levels Day Length (Real time length of daylight in minutes) 10, 20, 30, 60
addedPlayers now have the option to either quit the application or quit to main menu
addedMiscellaneous: Unarmed Player sprint speed increased NPC spawn locations and rates adjusted NPC walk/run speeds adjusted NPC damage and aggro cool down rates adjusted Loot drop rates and quantities modified Player inventory base max weight has been increased Small and large backpack additional weight benefits increased Item weights have been modified Item recipes have been adjusted Tool (wood axes and pickaxes) collection amount rates have been balanced Player fall impact damage/velocity decreased Player death and respawn mechanics have been changed -Players will not drop inventory items on death, instead players will be redirected back to the main menu to either start a new game, load a previous save (remember to save often) or rage quit if desired. Removed duplicate foliage instances
addedBug fixes: Save file will not become massive at 8+ hours of game play anymore (requires start of new game)
added****Starting a new game is recommended but not required (some of the added features and changes will not work off a previous save file) *****

Update v1.0.0.4 is now live

Patch notes:

Gameplay settings: NPC Healthbar indicator toggle NPC Healthbars showing on player proximity toggle Daytime Brightness adjustment levels Night time Brightness adjustment levels Day Length (Real time length of daylight in minutes) 10, 20, 30, 60

Video settings: Graphics Quality Shadow Quality Anti-Aliasing Quality Post Process Quality Resolution sizes (Additional sizes available upon request) 1920 x 1080 1440 x 900 1366 x 768 1024 x 678 vSync toggle Gamma level adjustments

Players now have the option to either quit the application or quit to main menu

Miscellaneous: Unarmed Player sprint speed increased NPC spawn locations and rates adjusted NPC walk/run speeds adjusted NPC damage and aggro cool down rates adjusted Loot drop rates and quantities modified Player inventory base max weight has been increased Small and large backpack additional weight benefits increased Item weights have been modified Item recipes have been adjusted Tool (wood axes and pickaxes) collection amount rates have been balanced Player fall impact damage/velocity decreased Player death and respawn mechanics have been changed -Players will not drop inventory items on death, instead players will be redirected back to the main menu to either start a new game, load a previous save (remember to save often) or rage quit if desired. Removed duplicate foliage instances

Bug fixes: Save file will not become massive at 8+ hours of game play anymore (requires start of new game)

*****Starting a new game is recommended but not required (some of the added features and changes will not work off a previous save file) *****

Source

Steam News / 5 September 2019

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