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- Eight Dragons
Update 12 - One Year Refresh
Back when we started making Eight Dragons, we were intent on making something that felt like it was of a particular era in gaming. That meant proper pixel-art, a CRT effect, arcade gameplay... We were so focused on achi…
Announcement2 changesGameplay - Eight Dragons
Update 11
We're pleased to announce our first 'proper' post-launch update, as we've added our first new game mode! Super Arcade gives you 11 levels to fight through - two of which you can't see in the other game modes - which mak…
Announcement3 changesFixGameplay - Eight Dragons
Update 10
Now that we've launched, a few more people have joined the ranks of Eight Dragons players and let us know about a couple of new issues. Today's patches fix the following: The enemies on the Docks and Subway Station leve…
Announcement4 changesGameplayCompatibility - Eight Dragons
Update 9
This update's an important one, despite the lack of new features, with lots of little things being done to make Eight Dragons ready to leave Early Access. There are still bugs in the game, and we'll be working on them f…
Announcement5 changesGameplay - Eight Dragons
Update 8
Just some little things in this update! Following up on another bug report, it's no longer possible to move while you're in an elevator. We've also added sound effects when you pick up food and money. There's a slightly…
Announcement3 changesFixUI/audio - Eight Dragons
Update 7
Following a bug report we've made some changes in how we're handling controller inputs. An oversight made when switching to the Unity engine meant that redefining your controls could lock you out of the menus when using…
Announcement1 changeFix - Eight Dragons
Update 6
Our updates are like buses - you wait ages for one and then two show up almost at once! A shorter one this time - we've added more props to the levels, and things now fall out of them when you break them. In particular…
Announcement2 changesBalanceGameplay - Eight Dragons
Update 5
It's been aaages since the last update, we know. We've been moving the game from an in-house engine to Unity - that's a pretty hefty change behind the scenes. For most of you that means there are some little tweaks to h…
Patch notes3 changesGameplayPerformance - Eight Dragons
Update 4
While the coding side of our team is working on those big features we've talked about, the art side has started looking at improving the look and feel of the game. The first thing we've got to show you is in our latest…
Announcement - Eight Dragons
Update 3
It's been a couple of weeks since the last update, but we haven't been doing nothing, despite how small this update is! This update adds support for German, Russian, Spanish and Chinese languages. Yes, we know that won'…
Announcement1 changeGameplay - Eight Dragons
Update 2
Two weeks into Early Access! So far things have gone well - we haven't had many bugs crop up, but we have had some suggestions on gameplay improvements. Here are the changes we've made for this update: Throwing - thrown…
Announcement3 changesGameplayBalance - Eight Dragons
Update 1
Our first week on Early Access has gone really well. That's not to say you guys haven't found any bugs - you have, and told us about them, and we really appreciate your help! Our first update has gone live, and while we…
Announcement3 changesUI/audioGameplay


