Full notes
Full Eidolon Awakened update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Maps
- Events
Eidolon Awakened changes
This is a minor patch primarily containing bug fixes but also certain adjustments to Eidolons and Abilities.
General:
Slightly increased ECT drop rate.
All Data Cache treasure has been revised.
Lighting has been adjusted throughout the game.
Missions:
Added a new side mission [Once Upon a Time in the Wasteland].
[Lost and Found] side mission has received a re-write.
Eidolons:
Certain Eidolons have had their names changed.
Spilight feature has been reworked: Pixie Dust - Applying a positive status effect also restores a small amount of health to your target.
- Qiwi feature has been reworkedAura Boost - Your Psychic damage is increased by 30% while Fortify is active.
Abilities:
[Passive] Health Adept now raises Max Health by 10% instead of a flat amount.
[Passive] Health Expertise now raises Max Health by 20% instead of a flat amount.
[Passive] Attribute Tuner I passives now raise their respective attribute by 10% instead of +5.
[Passive] Universal Tuner I now raises all attributes by 5% instead of +2.
Bug Fixes:
Fixed mismatching body sprites.
Fixed a bug that caused missing cutscene NPCs after retrying the boss fight in Facility 11.
Fixed certain music tracks ignoring the volume slider and fading out incorrectly.
Fixed an issue where collecting 100% Eidolon Data would not automatically unlock the Eidolon's Resistances and Potential information.
Fixed an issue with the broken vending machine in the Eidolon Settlement.
Fixed an incorrect map transition for Arcadia Terminal.
Fixed an issue with the way attribute multipliers were calculated.
Social Rapport increase events now properly increment past Rank 1.
Source
Changelog.gg summarizes and formats this update. How we read updates.
