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Steam News15 June 20242y ago

0.7.0 - Sticky Update

SORRY THIS TOOK SO LONG BUT IT'S HERE!!! FINALLY TIME TO GET STICKY WITH SOME EGGS!!! AND MAYBE DO A BIT OF ASCENDING!!!??

Full notes

Full Egg Ascent update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions1 change1 removal
  • Gameplay
  • UI and audio
  • Fixes
addedAdded bouncy eggs Bouncy eggs will bounce off of any surface they touch They will break after 4 bounces, or if landing on spikes
addedAdded egg doors Instead of requiring a key to open it requires a specific type of egg
addedAdded player and egg spikes Only the player can collide with player spikes, and only eggs can collide with egg spikes These are only used in harder levels but it’s a cool level design tool that I really wanted in, will definitely be nice to have when the level editor inevitably comes out
addedAdded bouncy egg menu toy
changedLevel changes portal15: merged with portal16 portal16: old level removed and replaced with a brand new level sticky13 (previously sticky4): added an egg after the first wall jump bit to make it less awkward sticky15 (was sticky5): changed start position of player; added a sticky egg door at the end sticky16 (was sticky6): added sticky eggdoor to the first walljump section sticky19 (was sticky7): replaced last egg with bouncy egg; added a key to hard mode /evil
removedSticky egg changes Wall jumping gives more vertical height, want to encourage wall jumping more because as it is now it is almost always better to just get height from shooting the egg Egg shooting while wallsliding on an egg tile will no longer stop your momentum

Egg Ascent changes

addedAdded bouncy eggs Bouncy eggs will bounce off of any surface they touch They will break after 4 bounces, or if landing on spikes
addedAdded egg doors Instead of requiring a key to open it requires a specific type of egg
addedAdded player and egg spikes Only the player can collide with player spikes, and only eggs can collide with egg spikes These are only used in harder levels but it’s a cool level design tool that I really wanted in, will definitely be nice to have when the level editor inevitably comes out
addedAdded bouncy egg menu toy
changedLevel changes portal15: merged with portal16 portal16: old level removed and replaced with a brand new level sticky13 (previously sticky4): added an egg after the first wall jump bit to make it less awkward sticky15 (was sticky5): changed start position of player; added a sticky egg door at the end sticky16 (was sticky6): added sticky eggdoor to the first walljump section sticky19 (was sticky7): replaced last egg with bouncy egg; added a key to hard mode /evil

SORRY THIS TOOK SO LONG BUT IT'S HERE!!! FINALLY TIME TO GET STICKY WITH SOME EGGS!!! AND MAYBE DO A BIT OF ASCENDING!!!??

  • Added bouncy eggs

    • Bouncy eggs will bounce off of any surface they touch

    • They will break after 4 bounces, or if landing on spikes

  • Added egg doors

    • Instead of requiring a key to open it requires a specific type of egg

  • Added player and egg spikes

    • Only the player can collide with player spikes, and only eggs can collide with egg spikes

    • These are only used in harder levels but it’s a cool level design tool that I really wanted in, will definitely be nice to have when the level editor inevitably comes out

  • Added bouncy egg menu toy

  • Old sticky level number changes

    • sticky3 → sticky5

    • sticky4 → sticky13

    • sticky5 → sticky15

    • sticky6 → sticky16

    • sticky7 → sticky19

  • Level changes

    • portal15: merged with portal16

    • portal16old level removed and replaced with a brand new level
    • sticky13 (previously sticky4)added an egg after the first wall jump bit to make it less awkward
    • sticky15 (was sticky5)changed start position of player; added a sticky egg door at the end
    • sticky16 (was sticky6)added sticky eggdoor to the first walljump section
    • sticky19 (was sticky7)replaced last egg with bouncy egg; added a key to hard mode /evil
  • Sticky egg changes

    • Wall jumping gives more vertical height, want to encourage wall jumping more because as it is now it is almost always better to just get height from shooting the egg

    • Egg shooting while wallsliding on an egg tile will no longer stop your momentum

  • Smaller changes

    • Pressing the main menu button in the pause menu now brings you to the level select

    • Horizontal springs will not always shoot you upwards

    • Fixed issue where eggs would go the opposite direction of springs, made egg spring bouncing overall more consistent

    • Door optimizations

  • Bug fixes

    • Fixed bug where you could jump in the air after quick teleporting with a portal egg

Source

Steam News / 15 June 2024

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