Full notes
Full Egg Ascent update
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What changed
- Gameplay
- UI and audio
- Fixes
Egg Ascent changes
SORRY THIS TOOK SO LONG BUT IT'S HERE!!! FINALLY TIME TO GET STICKY WITH SOME EGGS!!! AND MAYBE DO A BIT OF ASCENDING!!!??
Added bouncy eggs
Bouncy eggs will bounce off of any surface they touch
They will break after 4 bounces, or if landing on spikes
Added egg doors
Instead of requiring a key to open it requires a specific type of egg
Added player and egg spikes
Only the player can collide with player spikes, and only eggs can collide with egg spikes
These are only used in harder levels but it’s a cool level design tool that I really wanted in, will definitely be nice to have when the level editor inevitably comes out
Added bouncy egg menu toy
Old sticky level number changes
sticky3 → sticky5
sticky4 → sticky13
sticky5 → sticky15
sticky6 → sticky16
sticky7 → sticky19
Level changes
portal15: merged with portal16
- portal16old level removed and replaced with a brand new level
- sticky13 (previously sticky4)added an egg after the first wall jump bit to make it less awkward
- sticky15 (was sticky5)changed start position of player; added a sticky egg door at the end
- sticky16 (was sticky6)added sticky eggdoor to the first walljump section
- sticky19 (was sticky7)replaced last egg with bouncy egg; added a key to hard mode /evil
Sticky egg changes
Wall jumping gives more vertical height, want to encourage wall jumping more because as it is now it is almost always better to just get height from shooting the egg
Egg shooting while wallsliding on an egg tile will no longer stop your momentum
Smaller changes
Pressing the main menu button in the pause menu now brings you to the level select
Horizontal springs will not always shoot you upwards
Fixed issue where eggs would go the opposite direction of springs, made egg spring bouncing overall more consistent
Door optimizations
Bug fixes
Fixed bug where you could jump in the air after quick teleporting with a portal egg
Source
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