Full notes
Full Egg Ascent update
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What changed
- Gameplay
- UI and audio
- Performance
Egg Ascent changes
Time medals
You can now earn medals based on your level times
You can view the medals in the level select
Medals in order from worst time to best: Green > Silver > Gold > Diamond > Dev
Only visible if timer is enabled
Can also see if a level was completed, and what medal you got for a level, through the pause menu
Death counter
Finally added a death counter!!
Count goes up every death and level reset
Can be toggled in “settings > game > show death count”
Can see level, world, and game deaths
To see level death counts, pause the game during the level
To see world deaths, look in the bottom right of the level select
To see total deaths, open the settings menu
Will figure out where else I can put it but threw it in the pause menu really quickly because I know people have wanted it
Level changes
Egg hard 18: Remade entire level
Key hard 16: Remade entire level
- Key 19Changed position of key
Egg insane: Added cannons
Probably going to remake this entire level at some point but probably not
Key insane: Remade start of level
- Egg 13Removed the crazy ass skip, there’s still a skip in the level I just didn’t like being able to finish the level with a single spring it felt kinda lame
Portal 6: Made easier to complete without early teleporting
Sticky 7: Made easier to complete without early teleporting
- Egg hard 13Added second spring
- Egg hard 14Changed position of golden egg to be closer
Smaller changes
VSYNC SETTING!!
Didn’t even realize this game was just stuck with vsync on for 2 years but it was
Now there’s a toggle in the game settings, right under fullscreen, feels a lot snappier on my dookie butt 60hz monitor crazy I never realized this lmaoo
Cannon shoot & cannonball break sounds now don’t play if they are too far away
Button juice :3c
In the level select the buttons clip out of the box, looking into a way to fix this
Remade tutorial text boxes
Now show key/mouse prompts instead of just saying “w key” or “right click”!! Currently this doesn’t change depending on your custom binds but the groundwork is set up
Text boxes no longer show in hard mode levels
Changed these to set up for localization
Added graphics page to settings
Contains screen shake, fullscreen, and vsync setting
Spring directional influence is stronger
Not sure if this was a well known feature or not but if you’re holding a direction while bouncing on a spring you will be sent more in that direction, made it influence the direction a little more to make it a bit more impactful
Sticky eggs now have a longer reach while going at high speeds
Console now pauses the game when opened
Can now toggle fullscreen even when the game is paused
Timer is now on by default
Settings description box was remade, size should be more consistent
Added spacing to settings tabs
Bug fixes
Fixed restarting level while it’s already restarting, caused screen flickering
Stopped spring from playing the bounce sound multiple times at once, used to play it super loud
Fixed bug where dying and teleporting at the same frame would fling you
Source
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