Full notes
Full Egg Ascent update
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What changed
- Gameplay
- UI and audio
- Fixes
Egg Ascent changes
Custom key binds!!
Located in Settings > Input
New mechanics
Metal doors!!
Like normal doors but the opening is delayed
Added a “metal door flash” settings which flashes the metal doors lock every time it ticks; thought it was a bit jarring but also that it could be useful for understanding the timing so I made it a setting :)
Fragile keys
Same as keys but break on impact
Is used in some hard mode levels, replacing normal keys
General changes/additions
Can now access the settings while in a level through the pause menu
Debug mode
Toggled in Settings > Game > Debug Mode
I’ve been using debug tools during development and wanted to give the option for players to use them too to practice some of the harder levels, or to just mess around with
They’re very basic and aren’t very polished at all nor are they very intuitive; might expand upon these later if they are actually used
If debug mode is enabled, your times don’t save
Here are some of the debug features that are useful, leaving out some stuff that doesn’t have a use outside of bug testing
Debug console: open with ~ key, some cmds below
“help”: without arguments lists all the commands, with the name of a command tells you the use of that command
“level {WORLD_NUM} {LEVEL_NUM/i (for insane)}”: brings you to a specified level
“wipesave”: wipes your save, restart required
“ttw”: toggles targetting eggs through walls
“debug”: toggles debug mode
“free”: starts the game in demo mode
if you wanna run demo%
only allowed to submit demo% if debug mode is disabled, disable by using “debug” command, only way to get debug mode back is by restarting game since there is no option in demo mode (might change this in the future)
Flying: F key
Teleport: T key
Stop: G key
Fixed cam: Mouse5
Setting spawn: V key
Other smaller changes
Remade “level auto reset”
Now resets the level if you are over your PB, even if you haven’t completed the level
Settings menu options made more aligned
Not sure if I like the way it looks at the moment, but it feels clearer than before
Holding jump while opening a door in the air will make you jump higher than normal
Not sure if this was noticed but if you open a door in the air you do a little air jump :)
Level changes
Made this part really detailed so it’s easy to change times on speedrun.com :)
Repositioned keys in various levels
Attempting to make key levels more playable on controller, doesn’t entirely fix the problem but I will be working on this more
New level positions
key1 → key4
key2 → key5
key3 → key6
key4 → key7
key5 → key9
key6 → key15
key7 → key16
Added cannons to some levels
egg4 hard
egg8 hard
egg15 hard
egg18 hard
portal2 hard
Replaced key with fragile keys in hard mode for
key6 (was key3)
key9 (was key5)
portal5
Made egg9 slightly longer
Changed end of egg13 (might change again at some point idk if i like it)
Portal19 hard added more spikes
Remade key0 hard
Remade end of egg9 hard
Changed area surrounding golden egg of egg13 hard
Made last section of sticky6 bigger
Bug fixes
Fixed sticky egg not jumping off of the wall
Fixed bug with speedrun timers giving you a 10ms lead when starting from the level select
Fixed key getting you stuck into the wall (again)
Fixed bug where eggs would collide with each other (i think??)
Fixed bug where when keys would break and unlock a door in the same frame and the key would still respawn
Source
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