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Steam News4 February 20265mo ago

Engine Upgrade: 50–100% Faster + New Fonts & Display Modes

Over the last month I've been working on a serious low-level refactor of the Effulgence RPG engine. The game might look almost the same at first glance but under the hood, a lot has changed.

In this update2

Full notes

Full Effulgence RPG update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes0 removals
  • Performance
  • UI and audio
  • Gameplay
addedThe game might look almost the same at first glance but under the hood, a lot has changed. The goal was simple: push performance and remove technical limits so I can keep shipping new graphical ideas without fighting the engine.
changedWhat's new50–100% performance improvement in many scenarios (depending on the scene and your hardware).
changedWhat's newMulti-script rendering is now possible: the game can display characters from multiple languages at the same time including CJK ideographs .
addedWhat's newA brand-new font built specifically for Effulgence RPG.
addedWhat's newNew experimental visual modes , including LCD-style screens and a Black Paper mode.

Effulgence RPG changes

addedThe game might look almost the same at first glance but under the hood, a lot has changed. The goal was simple: push performance and remove technical limits so I can keep shipping new graphical ideas without fighting the engine.
changed50–100% performance improvement in many scenarios (depending on the scene and your hardware).
changedMulti-script rendering is now possible: the game can display characters from multiple languages at the same time including CJK ideographs .
addedA brand-new font built specifically for Effulgence RPG.
addedNew experimental visual modes , including LCD-style screens and a Black Paper mode.

Over the last month I've been working on a serious low-level refactor of the Effulgence RPG engine.

The game might look almost the same at first glance but under the hood, a lot has changed. The goal was simple: push performance and remove technical limits so I can keep shipping new graphical ideas without fighting the engine.

What's new

  • 50–100% performance improvement in many scenarios (depending on the scene and your hardware).

  • Multi-script rendering is now possible: the game can display characters from multiple languages at the same time including CJK ideographs.

  • A brand-new font built specifically for Effulgence RPG.

  • New experimental visual modes, including LCD-style screens and a Black Paper mode.

Why this matters

Even if today's update doesn't drastically change what you see moment-to-moment, it's a major step forward for the project. This work lays the foundation for more ambitious ASCII graphics, richer effects, and future content with fewer compromises.

Thank you for playing Early Access, leaving feedback, and supporting the project. You're helping me polish Effulgence RPG into something truly special.

Source

Steam News / 4 February 2026

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