In this update2
Full notes
Full EdgeLords update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Balance
- UI and audio
- Events
- Gameplay
- Workshop
EdgeLords changes
Here it is! Our biggest update yet! It's only just the beggining of all the features we have planned! For now, Gauntlet Mode (v1.1) is only avaliable via public beta, as there are still some placeholder UI/images and some bugs and balancing issues may still be present. PLEASE CLICK HERE TO REPORT BUGS Please report all bugs related to the 1.1.0 Beta Build to the Megathread on the Steam Forums by clicking here. Thank you
We would really appreciate providing balance feedback and bug reports on the Steam forums! Here's how to get access:
Open Steam
Nagivate to the Library Tab
Right-click on EdgeLords from list of games
In the pop-out menu, select 'Properties'
Select the 'Betas' tab
In the 'Beta Participation' drop-down, select 'External Beta'
You have now opted into the public beta
Your client will automatically update, or you can update by clicking the green button
You can opt-out at any time
Any progress made in beta will carry across
New Game Mode - Gauntlet:
New Multi-Choice Event System
20 New Story Events, each with 3 outcomes
30 New Event Illustrations, 50 more on the way
New Upgrade Mechanic - Make your cards more powerful
New Promotion Mechanic - Bosses now scale over the campaign
New Essence Mechanic - Manage your resources on upgrades
4 new 'Victory' CGs for completing Gauntlet
Overhauled system for logging completion
Deck inspector to view you and your opponents cards
Persistant Health across the campaign
PROGRESSION
In Gauntlet mode, your health is persistent throughout the campaign, so be mindful of how much HP you have at all times.
Between battles, you will see two progression bars, the top one is the campaign progression with three areas, the bottom bar is the current area progression
There are three areas, clear them all to win the campaign
GAINING NEW CARDS
Boss cards get stronger the further you progress, and their HP increases dramatically with progression
There are two bosses in each area (character portraits), defeating a boss grants you one of their cards to add to your deck
There are two story events (book icon) in each area, you can make choices in those events to reveal new outcomes, each choice leads to a unique card
UPGRADES
The Anvil & Hammer icon is the upgrade screen. Here you are given 250 Essence to spend on upgrades, such as Healing to Full HP, Increasing your HP cap, Removing cards from your deck and upgrading a card in your deck
Each time you use an upgrade, it becomes more expensive
Any unspent essence is kept for the next upgrade event
Removed cards are removed for the rest of the campaign
Cards can be upgraded (called 'promotions') any number of times, and it increases their base values until the end of the campaign
Stuff we're working on right now
Interactive tutorial
Deck editing for 1.2 Ascension mode
Secret new features
Even more artwork
Even more animations
Voiced interactions
Interaction UI overhaul
Thanks again for all of your continued support! We couldn't do it without you!
Reminder that if you need to swat up on gameplay there's a rulebook on the forums check it out here
You can review and suggest the planned quality of life improvements on the Steam forums. And you can review and suggest balance changes over here on the Steam forums.
Also check out this sweet fanart of Melonie from Dannthra on NewGrounds!
Source
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