Full notes
Full Edge of Space update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey ArkCoNauts! We’ve been continuing to pound away on bugs and issues in the game, especially the lag and UI issues. Uncovering them all is certainly challenging, but we have noticed significant improvement in testing from the latest round of fixes. We definitely want to hear from the community to help us determine how effective the fixes have been!
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
- Events
Edge of Space changes
Added Holopet Jack-o-lantern
Master cryopod and chests no longer display removal icon when they cannot be picked up
You can now split stacks into another identical stack
Reduced Jack O Lantern beam length
Craft window text filter now clears when window closes
Mortar Penguin and Artillabear no longer damage tiles
Fixed an issue that prevented defense mech from damaging placeables
You can now right click to remove items from factories
Fixed the auto button for factories with less than 3 components
Codex entries for factories will unlock when you click on the codex page icon if you do not already have it unlocked
The player info area no longer blocks input
Weapon firing now resumes after moving mouse off of UI areas
Some event nests can no longer be picked up
Fixed a number of potential memory leaks in the UI
Item banner text now has an approximate delay of 2 seconds after picking up an item
Picking up multiple items will now only display a single banner text
Command centers now have the number of PIOS outputs in their description
When placing or renaming a Command center they will get their XY coordinates added to their name instead of hex ID
Corrected unnecessary memory allocations in the mining system
Corrected unnecessary memory allocations in the vehicle mining system
Adjusted structure tile mining speed to help prevent accidental removal
Source
Changelog.gg summarizes and formats this update. How we read updates.
