Full notes
Full Edge of Space update
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What changed
- Balance
- UI and audio
- Gameplay
- Store
- Fixes
- Events
Edge of Space changes
Who’s ready for some more Handyman love? Here comes another round of bug fixing, thanks to all the feedback and reports coming in from the community. You guys are awesome, and we really appreciate everyone taking the time to send in tickets, logs, and feedback threads on the forums!
Corrected an invalid schematic requirement for architect armor, engineer armor, and bulldozer pet
Tweak to UI performance
Boosted chances of Master Brain dropping items
”Fun Dungeon” achievement should track properly now
Crab and Jelly mounts no longer vanish when out of energy
Updated Primal Zone Parallax
Added a taller warehouse bay door for players to create a garage to store vehicles away from creatures
Corrected female hairstyle numbering
Corrected an issue that prevented Joey from granting his anchor schematic
Plasma bears now have proper loot
Wild Jellies now have proper loot
Corrected an issue where a shadow arm could be seen when holding melee weapons
Gun reload bonus no longer overwrites current buffs
Fixed an issue where some creatures created too many particles on death
Fixed an issue where removing items that increase inventory size could make those items stay in the inventory instead of being returned in the Rewards window
Fixed two possible issues that could cause Network Loop Errors
Added small and medium relays to base construction
Added a power splitter to base construction
Adjusted consumable turret HP levels
Adjusted all consumable requirements for crafting, removed more rare materials from their requirements
Fixed an issue that prevented coordinate shards dropping for Omegatron and DJ Penguin
Source
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