Full notes
Full Edge of Space update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey ArkCoNauts! After reading your feedback and listening to all the requests coming in, here is another round of changes, fixes, and balances that you guys helped us find. We are lucky to have such an engaged community, and we hope you’ll keep the feedback and reports coming!
What changed
- UI and audio
- Performance
- Gameplay
- Fixes
- Events
- Balance
Edge of Space changes
Corrected an issue that could cause UI lag
Corrected an issue that caused the UI eventually to build up so much memory it would crash
Corrected an issue that would cause Lovebird to spawn outside of his room
Adjusted some schem requirements that involved achomium
Corrected an issue that could cause players to get stuck in tiles that sit above a slope
Melee weapons are better at hitting breakable objects
Left clicking at item in the knowledge window will open the crafting window to that item
Chests can be renamed
Fixed several issues with boomerang weapons. Some fixes will require re-crafting the weapon
Greatly reduced the number of creatures that spawn in mid-air
Fixed an issue that could cause the Headhunter Dungeon to loop back on itself or change the entry room
The door in the Headhunter Dungeon boss room should now open after killing the Master Brain
The Master Brain once again has loot
Removed a few spawners in the Headhunter Dungeon to avoid gaining aggro as soon as the player entered the room
Adjusted sound attenuation ranges. Fewer sounds should be audible off-screen
The “Smarty Pants” and “Building Better Worlds” achievements should track properly now
Nest events now give a choice of either leaving the area (and blowing up) or disarming the bombs. When a Nest explodes, a small portion of the resources are dropped
Rebalanced hazard anomalies. Green plasma trees and volcanic vents should be easier to handle
Plasma tree projectiles have a light source
Fixed an issue where NPC’s could get the “kill shot” preventing the player from getting credit
Laser Picks no longer have a long light beam for a split second after being equipped
Tools are no longer semi-equippable while mounted
Fixed an issue with the center point of Pulse Grenade and ArkLife area damage
Pulse Grenades ignore damage from creatures after they hit the ground
Several features in the top areas of planetoids now have background tiles
Spread out burst text (damage numbers, etc)
Adjusted window positions for low resolutions
Added a light source to the Earthworm pet
Breakable objects now leave loot if they are destroyed by mining the tile they are attached to
PIOS mode closes when pressing Esc
Players piloting Mechs will now get Science XP from kills
Fixed an issue that caused Command Centers to continue playing their sound after they were picked up
Added a light source to Command Centers
Tall Power Generators can now be placed in the world
Fixed an issue that could cause the Penguin Dungeon to fail to generate
Fixed the Strange Plant’s activation size
Fixed an issue where renaming Command Centers or Chests would not be immediately visible to other players
Automation tiles no longer disappear when mined
Several minor fixes for Nests and other events. These will only be visible in new worlds
Fixed an issue where the bomb timer sound in Nests would continue playing
Added Raptor Nests. These will only appear in new worlds
Vehicles no longer decay when no players or vehicle bays are nearby
Added a new pet to Companions 1: Where Bot. This pet tells you where you are
Source
Changelog.gg summarizes and formats this update. How we read updates.
