Full notes
Full Edge of Space update
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Repeated intro
Hey ArkCoNauts! Another big round of fixes and polish come your way today, as the quality of life passes continue. We’ve got some fun additions, including a much improved minimap system, and expansion of player inventory! We’ve also empowered the NPC’s to help protect your base, and they will now fire on enemies within range. Headline Features:
What changed
- Gameplay
- Maps
- Events
- UI and audio
- Balance
- Performance
Edge of Space changes
Formations have been rewritten to improve and expand their functionality in the near future.
New generation/growth algorithm for all formations in all biomes, they should be a lot better!
Minimap!
Revamped Knowledge Tree
Revamped Early game experience
Changes & Additions
Moved the Full Inventory alert to below the clock
Added sounds across the board and better animated banners
Added full video tutorial recap accessible via codex entry granted after tutorial
New formatting for knowledges screen
Various theme tweaks to the crafting screen.
Reworked science xp usage system
Five new NPCs added
Prevented double reloads of guns
Added new emitters to guns
Added a reload bonus to guns, manually reload before you run out of ammo to reload faster
Added an audio indication as your gun runs out of ammunition
New more detailed minimap
All schematics use their result item name in the schematic list now
Rebuilt formation system (plants and other world objects)
Adjusted progression unlocks
Creatures now can inflict a range of damage
Creatures now have a range of health
Gun damage range has been adjusted
Increased player base inventory to 30
NPCs that have weapons now attack enemy creatures in range
Chat bubbles now have more consistent formatting word wrap
Adjusted arklight clip
Adjusted jelly mount stats
Adjusted lat/long/elevation items to be more efficient (you still will require the same number of items however will not have to hunt for 3 separate items)
Several fixes for the “Save Gilbert” quest
Mech Anomaly no longer spawns the Mech partly underground
Tooltips will now show if a kit needs extra stations to be equipped
Adjusted MCP and death mechanics
Kits have been adjusted and re-ordered
Early kits no longer require an outfitting station
Adjusted projectile xp requirement
Added mouse over labels to many plants
Added mouse over labels to creatures
Added sounds to doors
Added the crab mount’s jetpack sound
Placeables now sleep/wake based on having players near them, will improve performance.
The saw has been rewritten to perform smoother.
Various new placeable rules to work with the new formation system.
Fixed rules relating to system and invisible tiles in their relation to placement and removal.
Master pod no longer has cryorods in it and will no longer produce them
Master pod generates a regeneration buff periodically around it
Command node was moved to rank 1 base construction
Cryopod 1 was moved to rank 1 base construction, Cryopod 1 can now be crafted with basic workbench
Fixes
Formations will no longer grow inside of tiles.
Formations growth limits are now correctly obeyed.
Numerous fixes and adjustments for NPCs, NPC animations, and NPC quests
Corrected an issue that allowed more than one Dennis to exist
Fixed several issues related to killing certain creatures with AoE weapons
Corrected an issue that prevented NPC chat appearing in multiplayer
Corrected an issue with projectiles needing optimizations
Source
Changelog.gg summarizes and formats this update. How we read updates.
