Full notes
Full Edge of Space update
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Repeated intro
Hey ArkCoNauts! As we brace for impact for the summer sale, we bring you another huge update! This one brings in new NPC’s for you to meet, Steam Inventory integration, bug fixes, video tutorials, and more! You’ll see a lot of quality of life features coming in here, such as level up banners, exposure warning, and other information to better understand what’s going on around your character. As always, keep those bug reports coming in, and we look forward to your feedback! Headline Features:
What changed
- Gameplay
- UI and audio
- Maps
- Events
- Balance
- Performance
Edge of Space changes
New integrated video player to help with the tutorial as well as codexes in the future.
New In game Tutorial videos provided and voiced by: Martin Olav "Mr Crow" Andersen (AKA: TheNorseCrow)
Weapon Reforging and release of R&D section of knowledges (Disclaimer: there is an issue where using the auto button to place a weapon into crafting slots then removing the weapon will remove the weapon’s stats. the weapon can still be reforged however it will not be able to be used until it is reforged)
7 New NPCs hidden around the world and in dungeons for players to find!
Corrected player movement when moving up/down/jumping from slopes
Steam Inventory integration
New Steam API Created from scratch to give us more control
Added new banner popups for various progression unlocks (codexes, knowledges, ranks, tasks completed)
Added lots of new tasks for players to enjoy and experience on the edge of space!
Changes Additions
Updated Roof Exhaust Placeable to be animated
Updated PipeVent Placeable to be animated
Adjusted Fineous’ flying height over MCP
Biome overlay effect has been intensified
NEW Exposure warning alert added
New Level up alert for knowledges
Added banner text to indicate when player is not close enough to activate an item
Changed Button art for selecting avatars
Added some text shadows to make reading easier
Added an animated loading spinner on loading screens to indicate unseen functions being processed
All phase carbine weapon types now reload 33% faster.
Phase Shotguns damage has been increased
New jelly net mounts
Outposts have been fixed and spawn more frequently and more of them
Fixed a performance issue related to placeables that cost 10x the normal amount of time to render the scene.
Added Claimable items (secrets!!)
Vehicle consumable items can now be stacked up to 50
All weapon schematic costs have been tuned up slightly, with the advent of reforge schematics
Transportation tree has been rebalanced and allows earlier access to them
Updated a ton of armor icons with their unique icons
Increased the granularity of exposure math
Crab and JellyNet mounts now destroy themselves when out of fuel
New NPC Chatter Matrix so NPCs can talk amongst themselves.
AoE damage was cleaned up
Generic tool tips to indicate the powered icons
PIOS items now have better descriptions to help reinforce their use
Rare chests in the world no longer give unlimited loot (QQ)
Granted items in the Knowledges window now have tooltips
Moved the Codex to a separate window
Updated descriptions for vanity items
Updated skiffpad discription
Updated Command node discription
Adjusted shaders to improve appearance
Fixes
Changed helmet flash effect to be better aligned with the player
Corrected an issue where items could be lost when removing inventory size boosters (items removed now go to the rewards menu instead of creating world items)
Fixed an issue that caused rifts to spawn inside or near player constructed bases
Fixed an issue when merging stacks where the source item
Source
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