Full notes
Full Edge of Space update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey ArkCoNauts! Who’s ready for some loot?! Or maybe I should ask if anyone is not ready, because it’s loot! This patch brings a couple of long awaited features, world loot, and the map system! As always, we know there will be bugs, as this is our first pass on these features. Be ready to shoot those bug reports our way, and we will iron them out as soon as possible. Headline Features:
What changed
- Maps
- Gameplay
- Server
- Balance
- Events
- Performance
Edge of Space changes
World Loot!! This patch introduces world loot both in chests and breakables scattered throughout the world. Get ready to explore and have it pay off, and keep your eyes peeled for chests. You can take the chests home with you! Loot in the dome chests will be somewhat less exciting till we hook in the new goodies later on, but free storage for all!
Map System! Our map system makes its debut this patch as well. Edge of Space brings a whole new twist to navigation with our draw-your-own map approach. Draw maps, save them, and even generate an item version to share with friends on your server! See your friends while you play with them.
Mech Anomaly!! Experience THE mech for the first time, and get a taste of the future! You can’t take these home yet, but you can cause plenty of chaos while the anomaly is active!
Changes & Additions
World generation now spawns random placeables (breakables and chests)
Proto biome breakable world objects now have loot in them
Proto biome world chests now have loot
New Codex Window! Hit “U” to open
Re-tuned plasma torch crafting mats to include an organic element and to produce more torches at a time
Added a consumable in inventory when saving map (trade and consume to share the map)
Added a player “pin” for the map
North Pole Defense now has a very rare chance of dropping from artillabears, penguins, and plasma-fisted polar bears
Tuned Proto Biome resource generation
Added a slight personal lighting to avatar for those extra dark nights
Added crystals to caves which give off light, SHINY!
Crafting ammo now always goes to the rewards window
Components to get to the Headhunter dungeon now drop from small red crabs, nautilus, raptors and plasma trees
Penguins have been updated to drop penguin dungeon nav data
Command centers have had their power outputs increased across the board to supplement the other methods of getting power “soon”
Optimizations to placeables
Optimizations to projectiles
Fixes
Fixed an issue that allowed multiple dungeon nav data to be fed to skiffpad
Fixed an issue that prevented weapon projectiles from being seen when fired near some placeables
Fixed an issue where creature projectiles were not impacting player
Fixed an issue where ammo counts could get out of sync in MP mode
Fixed an issue where player projectiles could cause frame rate drop in MP Mode
Fixed various issues with quests/dialogs
Fixed an issue where player’s sci-xp could be lost upon returning to a world after completing Fineous’ last quest
Source
Changelog.gg summarizes and formats this update. How we read updates.
