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Steam News12 May 201511y ago

Patch v0.4271 - Let There Be Loot!!!

Hey ArkCoNauts! Who’s ready for some loot?! Or maybe I should ask if anyone is not ready, because it’s loot! This patch brings a couple of long awaited features, world loot, and the map system!

Full notes

Full Edge of Space update

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Repeated intro

Hey ArkCoNauts! Who’s ready for some loot?! Or maybe I should ask if anyone is not ready, because it’s loot! This patch brings a couple of long awaited features, world loot, and the map system! As always, we know there will be bugs, as this is our first pass on these features. Be ready to shoot those bug reports our way, and we will iron them out as soon as possible. Headline Features:

What changed

7 fixes10 additions8 changes0 removals
  • Maps
  • Gameplay
  • Server
  • Balance
  • Events
  • Performance
changedHey ArkCoNauts! Who’s ready for some loot?! Or maybe I should ask if anyone is not ready, because it’s loot! This patch brings a couple of long awaited features, world loot, and the map system! As always, we know there will be bugs, as this is our first pass on these features. Be ready to shoot those bug reports our way, and we will iron them out as soon as possible. Headline Features:
addedWorld Loot!! This patch introduces world loot both in chests and breakables scattered throughout the world. Get ready to explore and have it pay off, and keep your eyes peeled for chests. You can take the chests home with you! Loot in the dome chests will be somewhat less exciting till we hook in the new goodies later on, but free storage for all!
addedMap System! Our map system makes its debut this patch as well. Edge of Space brings a whole new twist to navigation with our draw-your-own map approach. Draw maps, save them, and even generate an item version to share with friends on your server! See your friends while you play with them.
addedProto biome breakable world objects now have loot in them
addedProto biome world chests now have loot
addedNew Codex Window! Hit “U” to open

Edge of Space changes

changedHey ArkCoNauts! Who’s ready for some loot?! Or maybe I should ask if anyone is not ready, because it’s loot! This patch brings a couple of long awaited features, world loot, and the map system! As always, we know there will be bugs, as this is our first pass on these features. Be ready to shoot those bug reports our way, and we will iron them out as soon as possible. Headline Features:
addedWorld Loot!! This patch introduces world loot both in chests and breakables scattered throughout the world. Get ready to explore and have it pay off, and keep your eyes peeled for chests. You can take the chests home with you! Loot in the dome chests will be somewhat less exciting till we hook in the new goodies later on, but free storage for all!
addedMap System! Our map system makes its debut this patch as well. Edge of Space brings a whole new twist to navigation with our draw-your-own map approach. Draw maps, save them, and even generate an item version to share with friends on your server! See your friends while you play with them.
addedProto biome breakable world objects now have loot in them
addedProto biome world chests now have loot
  • World Loot!! This patch introduces world loot both in chests and breakables scattered throughout the world. Get ready to explore and have it pay off, and keep your eyes peeled for chests. You can take the chests home with you! Loot in the dome chests will be somewhat less exciting till we hook in the new goodies later on, but free storage for all!

  • Map System! Our map system makes its debut this patch as well. Edge of Space brings a whole new twist to navigation with our draw-your-own map approach. Draw maps, save them, and even generate an item version to share with friends on your server! See your friends while you play with them.

  • Mech Anomaly!! Experience THE mech for the first time, and get a taste of the future! You can’t take these home yet, but you can cause plenty of chaos while the anomaly is active!

Changes & Additions

  • World generation now spawns random placeables (breakables and chests)

  • Proto biome breakable world objects now have loot in them

  • Proto biome world chests now have loot

  • New Codex Window! Hit “U” to open

  • Re-tuned plasma torch crafting mats to include an organic element and to produce more torches at a time

  • Added a consumable in inventory when saving map (trade and consume to share the map)

  • Added a player “pin” for the map

  • North Pole Defense now has a very rare chance of dropping from artillabears, penguins, and plasma-fisted polar bears

  • Tuned Proto Biome resource generation

  • Added a slight personal lighting to avatar for those extra dark nights

  • Added crystals to caves which give off light, SHINY!

  • Crafting ammo now always goes to the rewards window

  • Components to get to the Headhunter dungeon now drop from small red crabs, nautilus, raptors and plasma trees

  • Penguins have been updated to drop penguin dungeon nav data

  • Command centers have had their power outputs increased across the board to supplement the other methods of getting power “soon”

  • Optimizations to placeables

  • Optimizations to projectiles

Fixes

  • Fixed an issue that allowed multiple dungeon nav data to be fed to skiffpad

  • Fixed an issue that prevented weapon projectiles from being seen when fired near some placeables

  • Fixed an issue where creature projectiles were not impacting player

  • Fixed an issue where ammo counts could get out of sync in MP mode

  • Fixed an issue where player projectiles could cause frame rate drop in MP Mode

  • Fixed various issues with quests/dialogs

  • Fixed an issue where player’s sci-xp could be lost upon returning to a world after completing Fineous’ last quest

Source

Steam News / 12 May 2015

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