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Steam News13 December 201411y ago

ArkCo News - 12/13/14

We hope everyone had a happy Thanksgiving, and safe travels over the holiday weekend! We're getting back into the swing of things here at Handyman, and digging back into our huge to-do lists.

Full notes

Full Edge of Space update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedWe hope everyone had a happy Thanksgiving, and safe travels over the holiday weekend! We're getting back into the swing of things here at Handyman, and digging back into our huge to-do lists. Since we hadn't had a newsletter in a month, I felt it was high time we catch up on all the goings-on. November was a very busy month for us, with one of our biggest content updates yet being let loose on all of you. Overall, we were very happy with the stability of the patch, there were relatively few major bugs to deal with; the more systems and features you bring in at once, the more potential it has to break, so it was definitely a victory to have it all work well together. We still have a lot of debugging and smoothing to do from the content patch, and are continuing to work on the bugs everyone has hunted down from there. Last Saturday marked the return of vehicles to the game (crowd cheers!) now that the refueling system works again, as well as multiple bug fixes and more smoothing and balancing. We got the HUD updated as well, which we know people had been asking for. No more guessing how many cryorods you have left! Santa also left another gift for our wonderful players: faster mining across the board. The speed was bumped up on all picks by 80%, which has definitely brought the holiday cheer to Edge of Space! While all of this is going on, we're also looking ahead to our next mega-patch, coming in 4 to 6 weeks or so. We're at the point now where content is going to be much more frequent, and this next big content patch will definitely be a fun one. The team will be gone at times during the upcoming holidays, but in between we'll be working on things and preparing for an action-packed New Year’s for Handyman. On the community side, we're looking forward to a very special Christmas event this year. We can't give too many spoilers, but let's just say this will be the first of its kind for the Edge of Space community. If all goes well there will be plenty more like it to come. We'll have our usual giveaways and forum shenanigans, but we'll leave the main event itself under wraps here in the lab for now. The event will go live Sunday, December 21st, and run through Sunday, December 28th. Watch the forums and social sites for the news as the event draws near! http://i.imgur.com/6gXcgwW.png As always, thanks for reading, and we’ll see you next time for ArkCo News!

Edge of Space changes

addedWe hope everyone had a happy Thanksgiving, and safe travels over the holiday weekend! We're getting back into the swing of things here at Handyman, and digging back into our huge to-do lists. Since we hadn't had a newsletter in a month, I felt it was high time we catch up on all the goings-on. November was a very busy month for us, with one of our biggest content updates yet being let loose on all of you. Overall, we were very happy with the stability of the patch, there were relatively few major bugs to deal with; the more systems and features you bring in at once, the more potential it has to break, so it was definitely a victory to have it all work well together. We still have a lot of debugging and smoothing to do from the content patch, and are continuing to work on the bugs everyone has hunted down from there. Last Saturday marked the return of vehicles to the game (crowd cheers!) now that the refueling system works again, as well as multiple bug fixes and more smoothing and balancing. We got the HUD updated as well, which we know people had been asking for. No more guessing how many cryorods you have left! Santa also left another gift for our wonderful players: faster mining across the board. The speed was bumped up on all picks by 80%, which has definitely brought the holiday cheer to Edge of Space! While all of this is going on, we're also looking ahead to our next mega-patch, coming in 4 to 6 weeks or so. We're at the point now where content is going to be much more frequent, and this next big content patch will definitely be a fun one. The team will be gone at times during the upcoming holidays, but in between we'll be working on things and preparing for an action-packed New Year’s for Handyman. On the community side, we're looking forward to a very special Christmas event this year. We can't give too many spoilers, but let's just say this will be the first of its kind for the Edge of Space community. If all goes well there will be plenty more like it to come. We'll have our usual giveaways and forum shenanigans, but we'll leave the main event itself under wraps here in the lab for now. The event will go live Sunday, December 21st, and run through Sunday, December 28th. Watch the forums and social sites for the news as the event draws near! http://i.imgur.com/6gXcgwW.png As always, thanks for reading, and we’ll see you next time for ArkCo News!

We hope everyone had a happy Thanksgiving, and safe travels over the holiday weekend! We're getting back into the swing of things here at Handyman, and digging back into our huge to-do lists. Since we hadn't had a newsletter in a month, I felt it was high time we catch up on all the goings-on. November was a very busy month for us, with one of our biggest content updates yet being let loose on all of you. Overall, we were very happy with the stability of the patch, there were relatively few major bugs to deal with; the more systems and features you bring in at once, the more potential it has to break, so it was definitely a victory to have it all work well together. We still have a lot of debugging and smoothing to do from the content patch, and are continuing to work on the bugs everyone has hunted down from there. Last Saturday marked the return of vehicles to the game (crowd cheers!) now that the refueling system works again, as well as multiple bug fixes and more smoothing and balancing. We got the HUD updated as well, which we know people had been asking for. No more guessing how many cryorods you have left! Santa also left another gift for our wonderful players: faster mining across the board. The speed was bumped up on all picks by 80%, which has definitely brought the holiday cheer to Edge of Space! While all of this is going on, we're also looking ahead to our next mega-patch, coming in 4 to 6 weeks or so. We're at the point now where content is going to be much more frequent, and this next big content patch will definitely be a fun one. The team will be gone at times during the upcoming holidays, but in between we'll be working on things and preparing for an action-packed New Year’s for Handyman. On the community side, we're looking forward to a very special Christmas event this year. We can't give too many spoilers, but let's just say this will be the first of its kind for the Edge of Space community. If all goes well there will be plenty more like it to come. We'll have our usual giveaways and forum shenanigans, but we'll leave the main event itself under wraps here in the lab for now. The event will go live Sunday, December 21st, and run through Sunday, December 28th. Watch the forums and social sites for the news as the event draws near! http://i.imgur.com/6gXcgwW.png As always, thanks for reading, and we’ll see you next time for ArkCo News!

Source

Steam News / 13 December 2014

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