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Steam News26 November 201411y ago

Patch v0.3102 - Holiday Fixin's

Hey ArkCoNauts! This should be our final patch before the holiday, but don’t worry, we’ll be back in action once we revive from our food comas!

Full notes

Full Edge of Space update

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Repeated intro

Hey ArkCoNauts! This should be our final patch before the holiday, but don’t worry, we’ll be back in action once we revive from our food comas! We do want to let players know that we came across a critical bug in the penguin dungeons, and we will be disabling them for a bit until we lock down what is causing the issue. We will be working hard to resolve that as soon as the holiday break is over. Fixes

What changed

1 fix8 additions6 changes1 removal
  • Maps
  • Gameplay
  • Events
  • Balance
fixedFixed an issue where trees in comet biome could be cut in the center leaving a floating top (Gravity Defied!)
addedAnomalies now have the correct time to complete when the player first encounters them. (They are running like a swiss . . .car) {bonus points: name that reference}
changedChanged the debuffs for Hazard Anomalies so they are less debuffy. (Yay!? *looks for translator*)
addedAdded projectile weapons data unlock to phase weapon track (MOAR!)
addedAdded ammo schematics to crafting system (where my bullets at!)
changedUpdated tutorial exit art (Evacuation Alert!)

Edge of Space changes

fixedFixed an issue where trees in comet biome could be cut in the center leaving a floating top (Gravity Defied!)
addedAnomalies now have the correct time to complete when the player first encounters them. (They are running like a swiss . . .car) {bonus points: name that reference}
changedChanged the debuffs for Hazard Anomalies so they are less debuffy. (Yay!? *looks for translator*)
addedAdded projectile weapons data unlock to phase weapon track (MOAR!)
addedAdded ammo schematics to crafting system (where my bullets at!)
  • Fixed an issue where trees in comet biome could be cut in the center leaving a floating top (Gravity Defied!)

  • Anomalies now have the correct time to complete when the player first encounters them. (They are running like a swiss . . .car) {bonus points: name that reference}

  • Changed the debuffs for Hazard Anomalies so they are less debuffy. (Yay!? *looks for translator*)

Changes

Added projectile weapons data unlock to phase weapon track (MOAR!)

Added ammo schematics to crafting system (where my bullets at!)

Put penguin dungeon back into construction (Crabs are bad party guests!)

Updated tutorial exit art (Evacuation Alert!)

Added a few Anomalies to the Comet biome.(Danger! Danger!)

The Structure Dirt schematic is now given out at the end of the tutorial. You can immediately start making a base with beautiful, (glorious Dirt!)

Added an optional quest at the end of the Tutorial that explains how to make a base with a Command Node and Workbench.(survival 102)

Hostile small red crabs and red jellies now spawn a little higher in the biome at night (Night time nightmares, if you see them… they can see you!)

Head hunter loot has been tuned to give more per chest less for a Pot. Also removed base materials as loot (ARR chests are where the booty is at!)

Reduced health of large brown mundo crabs but gave that health to the small brown crabs (Beef conversion)

Shrooms in protolife now have looting tables (A grab bag of awesome)

Protolife plants got a retune on their drops (More SEEDS!!!!, hint use a laser saw and better saws increase the chance of dropping things)

New protolife resource “protoroots” this is common and can be a supplement for metal (I am ROOT!)

Torches have had their light they emit and fall off tuned up some more (Are you afraid of the dark?)

Proportionately increased the light held by the player to match the lights new tunes ( This little light of mine)

Source

Steam News / 26 November 2014

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