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Steam News20 November 201411y ago

Patch v0.3006: Content Craziness Plus is now live!

The moment has arrived! The massive content patch is now live on the main branch! This does mean that worlds and characters have been wiped, but we hope that everyone will find the new content well worth it.

Full notes

Full Edge of Space update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes1 addition4 changes1 removal
  • Gameplay
  • Balance
  • Fixes
  • Server
  • Maps
fixedThe moment has arrived! The massive content patch is now live on the main branch! This does mean that worlds and characters have been wiped, but we hope that everyone will find the new content well worth it. We will leave the original opt-in patch notes and the opt-in hotfix notes available on the forums, as they list the full changes to the game with this update. The notes here are the changes made between the last hotfix and today. You can refer to the full notes for both previous patches here: November 12th Opt-in Release: http://steamcommunity.com/app/238240/discussions/0/617319460794530498/ November 17th Opt in Hotfixes: http://steamcommunity.com/app/238240/discussions/0/617319461048787066/ Fixes
fixedFixed an issue where some creatures would kill player without updating health or shields
fixedFixed an issue that prevented factories from ending animation when output hopper is full
fixedFixed in issue where only one player could see the grapple kit beam in multiplayer
fixedFixed an issue where creating a new world would freeze at ~90%
fixedFixed an issue where changing jetpack would prevent kits from functioning

Edge of Space changes

fixedThe moment has arrived! The massive content patch is now live on the main branch! This does mean that worlds and characters have been wiped, but we hope that everyone will find the new content well worth it. We will leave the original opt-in patch notes and the opt-in hotfix notes available on the forums, as they list the full changes to the game with this update. The notes here are the changes made between the last hotfix and today. You can refer to the full notes for both previous patches here: November 12th Opt-in Release: http://steamcommunity.com/app/238240/discussions/0/617319460794530498/ November 17th Opt in Hotfixes: http://steamcommunity.com/app/238240/discussions/0/617319461048787066/ Fixes
fixedFixed an issue where some creatures would kill player without updating health or shields
fixedFixed an issue that prevented factories from ending animation when output hopper is full
fixedFixed in issue where only one player could see the grapple kit beam in multiplayer
fixedFixed an issue where creating a new world would freeze at ~90%

The moment has arrived! The massive content patch is now live on the main branch! This does mean that worlds and characters have been wiped, but we hope that everyone will find the new content well worth it. We will leave the original opt-in patch notes and the opt-in hotfix notes available on the forums, as they list the full changes to the game with this update. The notes here are the changes made between the last hotfix and today. You can refer to the full notes for both previous patches here: November 12th Opt-in Release: http://steamcommunity.com/app/238240/discussions/0/617319460794530498/ November 17th Opt in Hotfixes: http://steamcommunity.com/app/238240/discussions/0/617319461048787066/ Fixes

  • Fixed an issue where some creatures would kill player without updating health or shields

  • Fixed an issue that prevented factories from ending animation when output hopper is full

  • Fixed in issue where only one player could see the grapple kit beam in multiplayer

  • Fixed an issue where creating a new world would freeze at ~90%

  • Fixed an issue where changing jetpack would prevent kits from functioning

  • Fixed an Issue where the skiff pad schematic was granting the skiff instead of skiff pad

  • Fixed an issue where items could be used from a chest

  • Fixed an issue where multiplayer avatars could get moved to single player list

  • Fixed a naming issue with some craftable datas

  • Fixed syncing issues on multiplayer concerning plants and trees

  • Fixed an issue where weapon components would replace the amount of damage done instead of increasing it.

  • Fixed an issue where placing the skiff pad would cause the game to freeze

  • Fixed a bug that caused teleporters not to work

  • Fixed an issue that would cause the comet biome’s appearance to show up as protolife background/tiles

Changes

  • Tuning adjustments to rifts

  • Some placeables now require Command Control Centers to function

  • Tuned Command Control Centers for more CPU

  • Launcher has been removed, and launcher functionality has been integrated to the game’s main menu

  • Added volcanic vent rift, crab eggs rift, and plasma forest rift

  • Master Brain mini-boss now appears in headhunter dungeon treasure room

  • Comet biome plants now drop loot

  • Updated leaper and plasma polar bear

  • Cryopod now defaults to a limit of 10 cryorods bound to it

Known Issues

  • The Medical Kit does not heal other players.

  • The Automatic Harvester does not work in multiplayer.

Source

Steam News / 20 November 2014

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