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Steam News28 September 201411y ago

UI Overhaul Public Test and Notes!

Hey ArkCoNauts! The much anticipated UI overhaul has arrived! To ensure that we don’t blow everything up (or at least minimize explosions) we have decided to deploy this one on the opt in test branch first, so that we g

Full notes

Full Edge of Space update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey ArkCoNauts! The much anticipated UI overhaul has arrived! To ensure that we don’t blow everything up (or at least minimize explosions) we have decided to deploy this one on the opt in test branch first, so that we get extensive feedback and bug reports from everyone before pushing it to the stable branch. Break it as hard as you can! We welcome and encourage it, and need as much input from the community as we can get!

Note

Some features might be unavailable or be incomplete as we are still fleshing out the new UIs Bug Report Sub Forum Link http://edgeofspace.invisionzone.com/index.php?/forum/61-opt-in-branch-bug-reports/ To opt in: 1) Right click on Edge of Space in your steam library 2) Click properties 3) Click betas 4) From the dropdown menu, select the (public-test) The game will now update you to the new version for testing.

Here are the notes for the update

Revamped UIs: -Main menu -New Background art! Say Hello to Achoa -Ticket submit system -Standard text input/navigation is functional -Esc/Options Menu -New Zoom Sliders -Avatar/World Creation and selection UIs -Players can now see a preview of their saved avatars -Heads Up Display UI -Vitals UI -ToolBar UI -Exhausted items (consumables/placeables) will show a faded appearance to indicate lack of that item in inventory (was a red X) -Chat UI -Avatar Status UI -Inventory/Gear -New TrashBin - Confirm will purge item (delete) cancel will leave item in Bin so player can return it to the inventory slot of their choice -Players can now Double Click to consume items (data, proto flora/crafted items, Cryorods, etc) -Players can now SPLIT stacks by picking up the stack and holding SHIFT+clicking an empty slot to activate split count menu -Players now have 2 gear slots per gear item, the EYE icon is for AESTHETICS (costume) only these slots will not provide stats from slotted gear only visual appearance -Avatar Stats -Enhancements/Research -Codex -Crafting UI -Players can now SEARCH the entire crafting menu by keywords -Players can now use a slider, up/down buttons, or numeric entry for crafting counts -Resource slots will accept more resource than needed, only amount required for crafting count selected will be used Fixes: -Fixed an issue that allowed players to duplicate stackable items in inventory -Fixed an issue where players could infinitely spawn vehicles -Fixed an issue where chests in headhunter dungeons were empty -Fixed an issue where energy scanner was not showing overlay in comet biome -Fixed an issue where tutorial task markers were not showing in Single Player

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedHey ArkCoNauts! The much anticipated UI overhaul has arrived! To ensure that we don’t blow everything up (or at least minimize explosions) we have decided to deploy this one on the opt in test branch first, so that we get extensive feedback and bug reports from everyone before pushing it to the stable branch. Break it as hard as you can! We welcome and encourage it, and need as much input from the community as we can get! Note: Some features might be unavailable or be incomplete as we are still fleshing out the new UIs Bug Report Sub Forum Link http://edgeofspace.invisionzone.com/index.php?/forum/61-opt-in-branch-bug-reports/ To opt in: 1) Right click on Edge of Space in your steam library 2) Click properties 3) Click betas 4) From the dropdown menu, select the (public-test) The game will now update you to the new version for testing. Here are the notes for the update: Revamped UIs: -Main menu -New Background art! Say Hello to Achoa -Ticket submit system -Standard text input/navigation is functional -Esc/Options Menu -New Zoom Sliders -Avatar/World Creation and selection UIs -Players can now see a preview of their saved avatars -Heads Up Display UI -Vitals UI -ToolBar UI -Exhausted items (consumables/placeables) will show a faded appearance to indicate lack of that item in inventory (was a red X) -Chat UI -Avatar Status UI -Inventory/Gear -New TrashBin - Confirm will purge item (delete) cancel will leave item in Bin so player can return it to the inventory slot of their choice -Players can now Double Click to consume items (data, proto flora/crafted items, Cryorods, etc) -Players can now SPLIT stacks by picking up the stack and holding SHIFT+clicking an empty slot to activate split count menu -Players now have 2 gear slots per gear item, the EYE icon is for AESTHETICS (costume) only these slots will not provide stats from slotted gear only visual appearance -Avatar Stats -Enhancements/Research -Codex -Crafting UI -Players can now SEARCH the entire crafting menu by keywords -Players can now use a slider, up/down buttons, or numeric entry for crafting counts -Resource slots will accept more resource than needed, only amount required for crafting count selected will be used Fixes: -Fixed an issue that allowed players to duplicate stackable items in inventory -Fixed an issue where players could infinitely spawn vehicles -Fixed an issue where chests in headhunter dungeons were empty -Fixed an issue where energy scanner was not showing overlay in comet biome -Fixed an issue where tutorial task markers were not showing in Single Player

Edge of Space changes

addedHey ArkCoNauts! The much anticipated UI overhaul has arrived! To ensure that we don’t blow everything up (or at least minimize explosions) we have decided to deploy this one on the opt in test branch first, so that we get extensive feedback and bug reports from everyone before pushing it to the stable branch. Break it as hard as you can! We welcome and encourage it, and need as much input from the community as we can get! Note: Some features might be unavailable or be incomplete as we are still fleshing out the new UIs Bug Report Sub Forum Link http://edgeofspace.invisionzone.com/index.php?/forum/61-opt-in-branch-bug-reports/ To opt in: 1) Right click on Edge of Space in your steam library 2) Click properties 3) Click betas 4) From the dropdown menu, select the (public-test) The game will now update you to the new version for testing. Here are the notes for the update: Revamped UIs: -Main menu -New Background art! Say Hello to Achoa -Ticket submit system -Standard text input/navigation is functional -Esc/Options Menu -New Zoom Sliders -Avatar/World Creation and selection UIs -Players can now see a preview of their saved avatars -Heads Up Display UI -Vitals UI -ToolBar UI -Exhausted items (consumables/placeables) will show a faded appearance to indicate lack of that item in inventory (was a red X) -Chat UI -Avatar Status UI -Inventory/Gear -New TrashBin - Confirm will purge item (delete) cancel will leave item in Bin so player can return it to the inventory slot of their choice -Players can now Double Click to consume items (data, proto flora/crafted items, Cryorods, etc) -Players can now SPLIT stacks by picking up the stack and holding SHIFT+clicking an empty slot to activate split count menu -Players now have 2 gear slots per gear item, the EYE icon is for AESTHETICS (costume) only these slots will not provide stats from slotted gear only visual appearance -Avatar Stats -Enhancements/Research -Codex -Crafting UI -Players can now SEARCH the entire crafting menu by keywords -Players can now use a slider, up/down buttons, or numeric entry for crafting counts -Resource slots will accept more resource than needed, only amount required for crafting count selected will be used Fixes: -Fixed an issue that allowed players to duplicate stackable items in inventory -Fixed an issue where players could infinitely spawn vehicles -Fixed an issue where chests in headhunter dungeons were empty -Fixed an issue where energy scanner was not showing overlay in comet biome -Fixed an issue where tutorial task markers were not showing in Single Player

Source

Steam News / 28 September 2014

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