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Steam News5 September 201411y ago

Patch v0.2407 - Post PAX Mini Patch

We survived another PAX! We’re back, and getting right back to work, with another round of fixes and a few new additions and changes! New Features: -Shields!

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Full Edge of Space update

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What changed

0 fixes0 additions1 change0 removals
  • Performance
changedWe survived another PAX! We’re back, and getting right back to work, with another round of fixes and a few new additions and changes! New Features: -Shields! Player now has shield in addition to health bar Shields take damage before you take damage. If you do not take any damage for 15 seconds your shields will auto recharge. Good Hunting Operatives. Fixes: -Fixed an issue where ArkCo Platforms would cause memory errors and cause other tiles to vanish -Fixed an issue with sky rendering and shading system -Fixed an issue where players splitting stacks of items were picking up multiple items instead of one at a time -Fixed an issue where right clicking an item would cause the black hole (trashbin) to remain open and active -Fixed an issue where player screens would “snap” when riding on a vehicle that is changing direction -Fixed an issue where skiff pad was not recoverable -Molten Armor stats are now up to snuff with current implementation balance values -Fixed an issue where Task Markers were not being displayed properly in Jetpack section of Tutorial -Fixed an issue where players could become stuck in the dungeons and the doors would not function Changes: -Players will now flash red when taking damage -Creatures now flash white when taking damage -Critical Math has been corrected -Weapons now use a Range of Damage stat (must recraft weapons to gain new stats) -Reload Time has been removed from the procedural setup and instead will stay consistent unless modified by a bonus attribute -Fire Rate has been removed from the procedural setup and instead will stay consistent unless modified by a bonus attribute -Armors now have Shield Boosting Stats

Edge of Space changes

changedWe survived another PAX! We’re back, and getting right back to work, with another round of fixes and a few new additions and changes! New Features: -Shields! Player now has shield in addition to health bar Shields take damage before you take damage. If you do not take any damage for 15 seconds your shields will auto recharge. Good Hunting Operatives. Fixes: -Fixed an issue where ArkCo Platforms would cause memory errors and cause other tiles to vanish -Fixed an issue with sky rendering and shading system -Fixed an issue where players splitting stacks of items were picking up multiple items instead of one at a time -Fixed an issue where right clicking an item would cause the black hole (trashbin) to remain open and active -Fixed an issue where player screens would “snap” when riding on a vehicle that is changing direction -Fixed an issue where skiff pad was not recoverable -Molten Armor stats are now up to snuff with current implementation balance values -Fixed an issue where Task Markers were not being displayed properly in Jetpack section of Tutorial -Fixed an issue where players could become stuck in the dungeons and the doors would not function Changes: -Players will now flash red when taking damage -Creatures now flash white when taking damage -Critical Math has been corrected -Weapons now use a Range of Damage stat (must recraft weapons to gain new stats) -Reload Time has been removed from the procedural setup and instead will stay consistent unless modified by a bonus attribute -Fire Rate has been removed from the procedural setup and instead will stay consistent unless modified by a bonus attribute -Armors now have Shield Boosting Stats

We survived another PAX! We’re back, and getting right back to work, with another round of fixes and a few new additions and changes!

New Features

-Shields! Player now has shield in addition to health bar Shields take damage before you take damage. If you do not take any damage for 15 seconds your shields will auto recharge. Good Hunting Operatives.

Fixes

-Fixed an issue where ArkCo Platforms would cause memory errors and cause other tiles to vanish -Fixed an issue with sky rendering and shading system -Fixed an issue where players splitting stacks of items were picking up multiple items instead of one at a time -Fixed an issue where right clicking an item would cause the black hole (trashbin) to remain open and active -Fixed an issue where player screens would “snap” when riding on a vehicle that is changing direction -Fixed an issue where skiff pad was not recoverable -Molten Armor stats are now up to snuff with current implementation balance values -Fixed an issue where Task Markers were not being displayed properly in Jetpack section of Tutorial -Fixed an issue where players could become stuck in the dungeons and the doors would not function Changes: -Players will now flash red when taking damage -Creatures now flash white when taking damage -Critical Math has been corrected -Weapons now use a Range of Damage stat (must recraft weapons to gain new stats) -Reload Time has been removed from the procedural setup and instead will stay consistent unless modified by a bonus attribute -Fire Rate has been removed from the procedural setup and instead will stay consistent unless modified by a bonus attribute -Armors now have Shield Boosting Stats

Source

Steam News / 5 September 2014

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