What changed
1 fix0 additions0 changes0 removals
fixedHotfixes galore this week! Here’s our latest round of tweaks and fixes! Changes: -Adjusted Aluminum Armor requirements -Adjusted Outlander Armor requirements -Refinery no longer requires a command center -Adjusted Outlander Armor requirements -Adjusted Helix Armor Requirements -Added sounds to head hunters -Corrected rift spawns to avoid them spawning right at the master pod or too close to the starting area -Added sounds to Jellies -Adjusted feel on Particle Accelerator, Earthen Gun, Particle Eliminator -Tweaks to jelly behavior -Added sounds to crabs -The quest and event tracker window now closes if it is empty -Added projectile impact sounds -Particle Eliminator and Earthen Particle Eliminator no longer require mark 1 and 2 frames. -Added new advanced “Experimental” versions of Particle Eliminator and Earthen Particle Eliminator that require the basic version (or a frame) to craft. Advanced version will be higher stats at base, and have increased chance for better stats. All other tier 2 weapons still require mark 2 frame -Renamed Experimental Gauss Rifle to Gauss Rifle to separate it from new weapon types being introduced Optimizations: -Reduced Processing Load -Reduced Memory Load -Further optimizations to lighting to hopefully eliminate the tick/stutter in frames -Even more optimizations for lower end systems
Edge of Space changes
fixedHotfixes galore this week! Here’s our latest round of tweaks and fixes! Changes: -Adjusted Aluminum Armor requirements -Adjusted Outlander Armor requirements -Refinery no longer requires a command center -Adjusted Outlander Armor requirements -Adjusted Helix Armor Requirements -Added sounds to head hunters -Corrected rift spawns to avoid them spawning right at the master pod or too close to the starting area -Added sounds to Jellies -Adjusted feel on Particle Accelerator, Earthen Gun, Particle Eliminator -Tweaks to jelly behavior -Added sounds to crabs -The quest and event tracker window now closes if it is empty -Added projectile impact sounds -Particle Eliminator and Earthen Particle Eliminator no longer require mark 1 and 2 frames. -Added new advanced “Experimental” versions of Particle Eliminator and Earthen Particle Eliminator that require the basic version (or a frame) to craft. Advanced version will be higher stats at base, and have increased chance for better stats. All other tier 2 weapons still require mark 2 frame -Renamed Experimental Gauss Rifle to Gauss Rifle to separate it from new weapon types being introduced Optimizations: -Reduced Processing Load -Reduced Memory Load -Further optimizations to lighting to hopefully eliminate the tick/stutter in frames -Even more optimizations for lower end systems
Hotfixes galore this week! Here’s our latest round of tweaks and fixes! Changes: -Adjusted Aluminum Armor requirements -Adjusted Outlander Armor requirements -Refinery no longer requires a command center -Adjusted Outlander Armor requirements -Adjusted Helix Armor Requirements -Added sounds to head hunters -Corrected rift spawns to avoid them spawning right at the master pod or too close to the starting area -Added sounds to Jellies -Adjusted feel on Particle Accelerator, Earthen Gun, Particle Eliminator -Tweaks to jelly behavior -Added sounds to crabs -The quest and event tracker window now closes if it is empty -Added projectile impact sounds -Particle Eliminator and Earthen Particle Eliminator no longer require mark 1 and 2 frames. -Added new advanced “Experimental” versions of Particle Eliminator and Earthen Particle Eliminator that require the basic version (or a frame) to craft. Advanced version will be higher stats at base, and have increased chance for better stats. All other tier 2 weapons still require mark 2 frame -Renamed Experimental Gauss Rifle to Gauss Rifle to separate it from new weapon types being introduced Optimizations: -Reduced Processing Load -Reduced Memory Load -Further optimizations to lighting to hopefully eliminate the tick/stutter in frames -Even more optimizations for lower end systems