What changed
0 fixes0 additions1 change0 removals
changedAnother round of hotfixes and adjustments. We are hearing you guys and working to balance and polish things following the huge patch. Fixes: -Fixed an issue that caused consumables used from hotslots to be deleted instead of consumed -Fixed an issue preventing HeadHunter Pyre from being used as a crafting component -Fixed Broken Mark1 Frame schematic -Fixed Broken Mark2 Frame schematic -Fixed Raptor schematic -Adjusted enhancement unlock alert volume -Fixed an issue where right clicking to equip a kit was sending it to unused slots -Fixed an issue where the reload sound was continuing after disconnect -Beam Turret damage has been increased to match new health values -Fixed an issue that prevented Omegatron from spawning -Fixed an issue where certain plants were not spawning Changes: -Boosted light output from FireFox Pet -Changed energy/health regen ticks to occur per second -All energy regen values and health have been rebalanced accordingly -Ferrosilicon armor is now Earthen armor -Earthen armor schematics have been adjusted to better suit starting of the game -Arklight no longer uses canisters as ammo but instead consume energy per use -Lowered Laser Saw crafting cost -Adjusted furniture research to unlock structure tiles sooner -Further optimizations to help the frame rate/stutter issue some users were experiencing -Added target FPS slider to options menu, allowing players on older machines to set the FPS closer to what their computer can operate with -For most users the patch countdown timer is now adjusted for the local time zone -Adjusted Focused Microwave Beam Turret damage -Adjusted projectile spawning to help with enemies not being hit when very close to you -Vehicles can no longer be created in dungeons -Omegatron Retuned -Mundo Crab and swarm crab retuned -New Dirt Mundo Crab added in lower protolife -Spawning rules tuned -Nautilus hit box adjusted
Edge of Space changes
changedAnother round of hotfixes and adjustments. We are hearing you guys and working to balance and polish things following the huge patch. Fixes: -Fixed an issue that caused consumables used from hotslots to be deleted instead of consumed -Fixed an issue preventing HeadHunter Pyre from being used as a crafting component -Fixed Broken Mark1 Frame schematic -Fixed Broken Mark2 Frame schematic -Fixed Raptor schematic -Adjusted enhancement unlock alert volume -Fixed an issue where right clicking to equip a kit was sending it to unused slots -Fixed an issue where the reload sound was continuing after disconnect -Beam Turret damage has been increased to match new health values -Fixed an issue that prevented Omegatron from spawning -Fixed an issue where certain plants were not spawning Changes: -Boosted light output from FireFox Pet -Changed energy/health regen ticks to occur per second -All energy regen values and health have been rebalanced accordingly -Ferrosilicon armor is now Earthen armor -Earthen armor schematics have been adjusted to better suit starting of the game -Arklight no longer uses canisters as ammo but instead consume energy per use -Lowered Laser Saw crafting cost -Adjusted furniture research to unlock structure tiles sooner -Further optimizations to help the frame rate/stutter issue some users were experiencing -Added target FPS slider to options menu, allowing players on older machines to set the FPS closer to what their computer can operate with -For most users the patch countdown timer is now adjusted for the local time zone -Adjusted Focused Microwave Beam Turret damage -Adjusted projectile spawning to help with enemies not being hit when very close to you -Vehicles can no longer be created in dungeons -Omegatron Retuned -Mundo Crab and swarm crab retuned -New Dirt Mundo Crab added in lower protolife -Spawning rules tuned -Nautilus hit box adjusted
Another round of hotfixes and adjustments. We are hearing you guys and working to balance and polish things following the huge patch. Fixes: -Fixed an issue that caused consumables used from hotslots to be deleted instead of consumed -Fixed an issue preventing HeadHunter Pyre from being used as a crafting component -Fixed Broken Mark1 Frame schematic -Fixed Broken Mark2 Frame schematic -Fixed Raptor schematic -Adjusted enhancement unlock alert volume -Fixed an issue where right clicking to equip a kit was sending it to unused slots -Fixed an issue where the reload sound was continuing after disconnect -Beam Turret damage has been increased to match new health values -Fixed an issue that prevented Omegatron from spawning -Fixed an issue where certain plants were not spawning Changes: -Boosted light output from FireFox Pet -Changed energy/health regen ticks to occur per second -All energy regen values and health have been rebalanced accordingly -Ferrosilicon armor is now Earthen armor -Earthen armor schematics have been adjusted to better suit starting of the game -Arklight no longer uses canisters as ammo but instead consume energy per use -Lowered Laser Saw crafting cost -Adjusted furniture research to unlock structure tiles sooner -Further optimizations to help the frame rate/stutter issue some users were experiencing -Added target FPS slider to options menu, allowing players on older machines to set the FPS closer to what their computer can operate with -For most users the patch countdown timer is now adjusted for the local time zone -Adjusted Focused Microwave Beam Turret damage -Adjusted projectile spawning to help with enemies not being hit when very close to you -Vehicles can no longer be created in dungeons -Omegatron Retuned -Mundo Crab and swarm crab retuned -New Dirt Mundo Crab added in lower protolife -Spawning rules tuned -Nautilus hit box adjusted