What changed
0 fixes0 additions1 change0 removals
changedRolling a few tweaks for the mega patch! We’ll be hotfixing more this upcoming week. -Consuming items is now done exclusively by right clicking from inventory, this corrects issue where people were getting stuck in the tutorial -Adjusted energy for starter jetpack -Adjusted energy for ferrosilicon jetpack -Adjusted energy for aluminum jetpack -Disabled tile edging and reduced lighting detail to see if this corrects the FPS hiccups some users are experiencing -Adjusted schematics for Mark 1 and Mark 2 frames for better flow -Increased protolife data cores to 45 points per consume -Increased comet biome data cores to 55 points per consume -Increased dungeon data from 150 to 250 points per consume -Fixed an issue where vehicles were not spawning correctly, will now work once re-crafted
Edge of Space changes
changedRolling a few tweaks for the mega patch! We’ll be hotfixing more this upcoming week. -Consuming items is now done exclusively by right clicking from inventory, this corrects issue where people were getting stuck in the tutorial -Adjusted energy for starter jetpack -Adjusted energy for ferrosilicon jetpack -Adjusted energy for aluminum jetpack -Disabled tile edging and reduced lighting detail to see if this corrects the FPS hiccups some users are experiencing -Adjusted schematics for Mark 1 and Mark 2 frames for better flow -Increased protolife data cores to 45 points per consume -Increased comet biome data cores to 55 points per consume -Increased dungeon data from 150 to 250 points per consume -Fixed an issue where vehicles were not spawning correctly, will now work once re-crafted
Rolling a few tweaks for the mega patch! We’ll be hotfixing more this upcoming week. -Consuming items is now done exclusively by right clicking from inventory, this corrects issue where people were getting stuck in the tutorial -Adjusted energy for starter jetpack -Adjusted energy for ferrosilicon jetpack -Adjusted energy for aluminum jetpack -Disabled tile edging and reduced lighting detail to see if this corrects the FPS hiccups some users are experiencing -Adjusted schematics for Mark 1 and Mark 2 frames for better flow -Increased protolife data cores to 45 points per consume -Increased comet biome data cores to 55 points per consume -Increased dungeon data from 150 to 250 points per consume -Fixed an issue where vehicles were not spawning correctly, will now work once re-crafted