Full notes
Full Edge of Space update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey guys! This one’s definitely a biggie, overflowing with plenty of bug fixes and improvements, and introducing the codex system. This will bring more of the game’s lore to life, and give you a chance to understand the alien world around you. Helpful how-to’s will also be added to the codex, giving you a handy reference in game for the more complicated systems. More of the missing critters return, along with a couple of new baddies to tackle! New System: Codex! -Implemented first run of codex system -Added alert for when a player gains a new codex entry New Creatures: -Violet Jellies -Orange Jellies -Raptors Returning Creatures: -Re-added red jellies -Re-added green jellies -Re-added Mundo crabs Doug Vs The Bugs: -Fixed Laser Saw persistent sound -Fixed an issue with the Refiner Menu remaining open in Single Player mode when player moves out of range of Refiner -Fixed an issue that would cause a “Phantom” firefox to remain when a player leaves a server world or when entering alternate worlds (such as tutorials) -Fixed an issue that caused arklight canisters to leave light behind after expiring -Fixed an issue that caused Willer Worm light to remain after they are defeated -Fixed an issue where a player could hear other player’s hot slot switching on servers -Fixed an issue that caused Research Unlocks to display in doubles -Fixed an issue that caused Tech Upgrades Notices to display in doubles -Fixed an offset in the Tech Upgrades listing where the upgrade number was offset by +1 -Fixed an issue with infinite chest range in Single Player mode -Fixed an issue with Energy Scanner overlay remaining until player exits map -Fixed an issue preventing Energy Scanner overlay from pulsing -Fixed an issue where Fabricator hopper would not update properly in Multiplayer -Fixed an issue where the Radar Kit would not properly display when logging in -Fixed an issue where a S.A.D. event would present “respawn at bound pod” even if player had no extra pods available -Fixed a freeze issue that could occur in growth a few seconds after the game starts -Fixed an issue where the player could receive a negative health regen rate -Fixed an issue with the “Connect” menu not retaining servers -Fixed an issue that prevented players from dropping items from chests -Fixed an issue that prevented players from un-equipping gear to a chest -Fixed an issue where players could craft the wrong item in the tutorial, and become stuck due to lack of resources to progress -Fixed an issue where defense platforms could be destroyed by the players -Fixed an issue causing plasma torches to not update on world entry -Fixed an issue where tiles were being destroyed instead of damaged -Fixed an issue that allows unlimited spawns of Holo Raptors in tutorial -Fixed an issue that prevented ammo drops from going to ammo reserves Other Changes: -Added a new alert for completing objectives, to make it more clear if something has been finished -Adjusted blue jelly behavior to improve it overall -Updated sounds for laser pick and enhancement unlocks -Added new Quick Menu UI to allow players to quickly see what keys open different menus. -Moved energy scanner to the tutorial to allow players to use PIOS system earlier in the game (Thanks for your feedback, Selpar!) -Improved drop rates for T2 chips and plasma hides -Added plasma hide to loot table for raptors -Adjusted starter jetpack to now increase max energy by
What changed
- Server
Edge of Space changes
Source
Changelog.gg summarizes and formats this update. How we read updates.
