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addedWe are very pleased to announce that Handyman has completed the search for our new programmer! We can’t thank the community enough for the support that has enabled us to reach this point, you guys are the reason we’re here, and it’s your efforts that make this all possible. The unbelievable turnout, especially during the flash sale on Steam, finally put this long time goal within reach for us. Going forward, we can now have the benefit of 2 programmers working together, and it will definitely improve the quality of the game, as well as the speed at which we can tackle bugs and get fixes out. We will be able to make long needed improvements across the entire project, and this will be a huge plus! Doug Goodall joins us from an outstanding background, having worked on titles such as Morrowind with Bethesda, and Fallen Earth along with Jake and Paul at Icarus. We couldn’t be happier to have his 13 years of experience to add to our growing family! I sat down with Doug to ask him what brought him to us. Here’s what he had to share: “ For the last few years, I've been making casual games in Unity. It seems like no matter how many games I start, I never had "full time" work. I can do writing, design, programming, and (at least if you don't care about quality) audio. But that's not enough to do a game, so each of the projects I am working on require a few other people. I'm always excited when one of the artists sends me some new art, or I get a UI mock-up or a new design doc to implement. But in the last few months, it felt like I was spending almost all my time on a pie-in-the-sky RPG project (or marginally related hobbies, like world-building) instead of any of the smaller games that might be released someday. I was getting depressed and frustrated by the lack of visible progress. So when I saw that Paul was looking for a C# programmer, I asked him about the position. Apparently I did well enough at the small contract job to get a full-time job with Handyman. I worked with Jake and Paul on a small side project when we worked together with Icarus, so I knew I could work with them and that I would never be bored or feel like I had nothing to do.” We hope the community will give Doug a warm ArkCo welcome, and you can look forward to seeing his handywork in the game soon!
Edge of Space changes
addedWe are very pleased to announce that Handyman has completed the search for our new programmer! We can’t thank the community enough for the support that has enabled us to reach this point, you guys are the reason we’re here, and it’s your efforts that make this all possible. The unbelievable turnout, especially during the flash sale on Steam, finally put this long time goal within reach for us. Going forward, we can now have the benefit of 2 programmers working together, and it will definitely improve the quality of the game, as well as the speed at which we can tackle bugs and get fixes out. We will be able to make long needed improvements across the entire project, and this will be a huge plus! Doug Goodall joins us from an outstanding background, having worked on titles such as Morrowind with Bethesda, and Fallen Earth along with Jake and Paul at Icarus. We couldn’t be happier to have his 13 years of experience to add to our growing family! I sat down with Doug to ask him what brought him to us. Here’s what he had to share: “ For the last few years, I've been making casual games in Unity. It seems like no matter how many games I start, I never had "full time" work. I can do writing, design, programming, and (at least if you don't care about quality) audio. But that's not enough to do a game, so each of the projects I am working on require a few other people. I'm always excited when one of the artists sends me some new art, or I get a UI mock-up or a new design doc to implement. But in the last few months, it felt like I was spending almost all my time on a pie-in-the-sky RPG project (or marginally related hobbies, like world-building) instead of any of the smaller games that might be released someday. I was getting depressed and frustrated by the lack of visible progress. So when I saw that Paul was looking for a C# programmer, I asked him about the position. Apparently I did well enough at the small contract job to get a full-time job with Handyman. I worked with Jake and Paul on a small side project when we worked together with Icarus, so I knew I could work with them and that I would never be bored or feel like I had nothing to do.” We hope the community will give Doug a warm ArkCo welcome, and you can look forward to seeing his handywork in the game soon!
We are very pleased to announce that Handyman has completed the search for our new programmer! We can’t thank the community enough for the support that has enabled us to reach this point, you guys are the reason we’re here, and it’s your efforts that make this all possible. The unbelievable turnout, especially during the flash sale on Steam, finally put this long time goal within reach for us. Going forward, we can now have the benefit of 2 programmers working together, and it will definitely improve the quality of the game, as well as the speed at which we can tackle bugs and get fixes out. We will be able to make long needed improvements across the entire project, and this will be a huge plus! Doug Goodall joins us from an outstanding background, having worked on titles such as Morrowind with Bethesda, and Fallen Earth along with Jake and Paul at Icarus. We couldn’t be happier to have his 13 years of experience to add to our growing family! I sat down with Doug to ask him what brought him to us. Here’s what he had to share: “ For the last few years, I've been making casual games in Unity. It seems like no matter how many games I start, I never had "full time" work. I can do writing, design, programming, and (at least if you don't care about quality) audio. But that's not enough to do a game, so each of the projects I am working on require a few other people. I'm always excited when one of the artists sends me some new art, or I get a UI mock-up or a new design doc to implement. But in the last few months, it felt like I was spending almost all my time on a pie-in-the-sky RPG project (or marginally related hobbies, like world-building) instead of any of the smaller games that might be released someday. I was getting depressed and frustrated by the lack of visible progress. So when I saw that Paul was looking for a C# programmer, I asked him about the position. Apparently I did well enough at the small contract job to get a full-time job with Handyman. I worked with Jake and Paul on a small side project when we worked together with Icarus, so I knew I could work with them and that I would never be bored or feel like I had nothing to do.” We hope the community will give Doug a warm ArkCo welcome, and you can look forward to seeing his handywork in the game soon!