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Steam News8 June 201412y ago

Patch v0.1675 - Clever Critters

This patch was a lot more “under the hood” improvements to the game, especially where creatures are concerned. The new coding is faster and much more efficient, and will result in better creature behavior in game.

Full notes

Full Edge of Space update

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What changed

1 fix0 additions0 changes0 removals
  • Gameplay
fixedThis patch was a lot more “under the hood” improvements to the game, especially where creatures are concerned. The new coding is faster and much more efficient, and will result in better creature behavior in game. You will notice a few of the baddies missing, or acting a little strangely for a short time as we finish tuning them and swapping them over to the new system. You will also likely see tiny updates come in without patch notes as this happens. You will see that the next patch has been labeled “HUGE PATCH,” with a 4 week timer on it. We will be doing small patches in between but this is when a major feature update will be occurring. Fixes/Updates: -Improved Network Performance -Numerous Item, Armor, Placeable, and Weapon Descriptions have been updated -Updated Laser Pick Sound -Updated Laser Saw Sound -Updated Plant/Vine Destruction Sound -Revamped creature spawning system from the ground up, creatures that are missing currently will be patched back in very quickly -Added creature aggro indicator, ! indicates aggro, ? indicates loss of aggro -Revamping creature Navigation and Wander system -Fixed an issue causing lighting to not update -Resolved Desynchronization issues concerning Multiplayer Servers

Edge of Space changes

fixedThis patch was a lot more “under the hood” improvements to the game, especially where creatures are concerned. The new coding is faster and much more efficient, and will result in better creature behavior in game. You will notice a few of the baddies missing, or acting a little strangely for a short time as we finish tuning them and swapping them over to the new system. You will also likely see tiny updates come in without patch notes as this happens. You will see that the next patch has been labeled “HUGE PATCH,” with a 4 week timer on it. We will be doing small patches in between but this is when a major feature update will be occurring. Fixes/Updates: -Improved Network Performance -Numerous Item, Armor, Placeable, and Weapon Descriptions have been updated -Updated Laser Pick Sound -Updated Laser Saw Sound -Updated Plant/Vine Destruction Sound -Revamped creature spawning system from the ground up, creatures that are missing currently will be patched back in very quickly -Added creature aggro indicator, ! indicates aggro, ? indicates loss of aggro -Revamping creature Navigation and Wander system -Fixed an issue causing lighting to not update -Resolved Desynchronization issues concerning Multiplayer Servers

This patch was a lot more “under the hood” improvements to the game, especially where creatures are concerned. The new coding is faster and much more efficient, and will result in better creature behavior in game. You will notice a few of the baddies missing, or acting a little strangely for a short time as we finish tuning them and swapping them over to the new system. You will also likely see tiny updates come in without patch notes as this happens. You will see that the next patch has been labeled “HUGE PATCH,” with a 4 week timer on it. We will be doing small patches in between but this is when a major feature update will be occurring. Fixes/Updates: -Improved Network Performance -Numerous Item, Armor, Placeable, and Weapon Descriptions have been updated -Updated Laser Pick Sound -Updated Laser Saw Sound -Updated Plant/Vine Destruction Sound -Revamped creature spawning system from the ground up, creatures that are missing currently will be patched back in very quickly -Added creature aggro indicator, ! indicates aggro, ? indicates loss of aggro -Revamping creature Navigation and Wander system -Fixed an issue causing lighting to not update -Resolved Desynchronization issues concerning Multiplayer Servers

Source

Steam News / 8 June 2014

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