What changed
1 fix0 additions0 changes0 removals
fixedAs we continue to pursue making the game experience better all around, we have updated all of our tech to their latest versions and deployed deep optimizations. This should address most of the performance issues players were having concerning frame drops and overall smoothness. - Helmets now save correctly in Multiplayer - Fixed command center 1 schematic to no longer require refined materials - Fixed several issues with the toolbar - Greatly improved performance in the render loop - Upgraded to Unity 4.3, vastly improving performance even on older machines - Corrected issue that would cause dialog boxes in character creation to appear behind the avatar and be unreadable. Game now hides avatar while dialog is open. - Multiplayer avatars no longer mistakenly saved locally. This should resolve the issue where saves were being overwritten. - Extensive code cleaning and optimization internally - Added laser saw schematic to schematics given when tutorial is skipped. - Prediction to help smooth out the movement of creatures and players in multiplayer - Made the UI crisper and clearer to read, eliminating blurred text
Edge of Space changes
fixedAs we continue to pursue making the game experience better all around, we have updated all of our tech to their latest versions and deployed deep optimizations. This should address most of the performance issues players were having concerning frame drops and overall smoothness. - Helmets now save correctly in Multiplayer - Fixed command center 1 schematic to no longer require refined materials - Fixed several issues with the toolbar - Greatly improved performance in the render loop - Upgraded to Unity 4.3, vastly improving performance even on older machines - Corrected issue that would cause dialog boxes in character creation to appear behind the avatar and be unreadable. Game now hides avatar while dialog is open. - Multiplayer avatars no longer mistakenly saved locally. This should resolve the issue where saves were being overwritten. - Extensive code cleaning and optimization internally - Added laser saw schematic to schematics given when tutorial is skipped. - Prediction to help smooth out the movement of creatures and players in multiplayer - Made the UI crisper and clearer to read, eliminating blurred text
As we continue to pursue making the game experience better all around, we have updated all of our tech to their latest versions and deployed deep optimizations. This should address most of the performance issues players were having concerning frame drops and overall smoothness. - Helmets now save correctly in Multiplayer - Fixed command center 1 schematic to no longer require refined materials - Fixed several issues with the toolbar - Greatly improved performance in the render loop - Upgraded to Unity 4.3, vastly improving performance even on older machines - Corrected issue that would cause dialog boxes in character creation to appear behind the avatar and be unreadable. Game now hides avatar while dialog is open. - Multiplayer avatars no longer mistakenly saved locally. This should resolve the issue where saves were being overwritten. - Extensive code cleaning and optimization internally - Added laser saw schematic to schematics given when tutorial is skipped. - Prediction to help smooth out the movement of creatures and players in multiplayer - Made the UI crisper and clearer to read, eliminating blurred text