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Steam News22 March 201412y ago

Patch v0.1545 is here - Performance!!

As we continue to pursue making the game experience better all around, we have updated all of our tech to their latest versions and deployed deep optimizations.

Full notes

Full Edge of Space update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Server
fixedAs we continue to pursue making the game experience better all around, we have updated all of our tech to their latest versions and deployed deep optimizations. This should address most of the performance issues players were having concerning frame drops and overall smoothness. - Helmets now save correctly in Multiplayer - Fixed command center 1 schematic to no longer require refined materials - Fixed several issues with the toolbar - Greatly improved performance in the render loop - Upgraded to Unity 4.3, vastly improving performance even on older machines - Corrected issue that would cause dialog boxes in character creation to appear behind the avatar and be unreadable. Game now hides avatar while dialog is open. - Multiplayer avatars no longer mistakenly saved locally. This should resolve the issue where saves were being overwritten. - Extensive code cleaning and optimization internally - Added laser saw schematic to schematics given when tutorial is skipped. - Prediction to help smooth out the movement of creatures and players in multiplayer - Made the UI crisper and clearer to read, eliminating blurred text

Edge of Space changes

fixedAs we continue to pursue making the game experience better all around, we have updated all of our tech to their latest versions and deployed deep optimizations. This should address most of the performance issues players were having concerning frame drops and overall smoothness. - Helmets now save correctly in Multiplayer - Fixed command center 1 schematic to no longer require refined materials - Fixed several issues with the toolbar - Greatly improved performance in the render loop - Upgraded to Unity 4.3, vastly improving performance even on older machines - Corrected issue that would cause dialog boxes in character creation to appear behind the avatar and be unreadable. Game now hides avatar while dialog is open. - Multiplayer avatars no longer mistakenly saved locally. This should resolve the issue where saves were being overwritten. - Extensive code cleaning and optimization internally - Added laser saw schematic to schematics given when tutorial is skipped. - Prediction to help smooth out the movement of creatures and players in multiplayer - Made the UI crisper and clearer to read, eliminating blurred text

As we continue to pursue making the game experience better all around, we have updated all of our tech to their latest versions and deployed deep optimizations. This should address most of the performance issues players were having concerning frame drops and overall smoothness. - Helmets now save correctly in Multiplayer - Fixed command center 1 schematic to no longer require refined materials - Fixed several issues with the toolbar - Greatly improved performance in the render loop - Upgraded to Unity 4.3, vastly improving performance even on older machines - Corrected issue that would cause dialog boxes in character creation to appear behind the avatar and be unreadable. Game now hides avatar while dialog is open. - Multiplayer avatars no longer mistakenly saved locally. This should resolve the issue where saves were being overwritten. - Extensive code cleaning and optimization internally - Added laser saw schematic to schematics given when tutorial is skipped. - Prediction to help smooth out the movement of creatures and players in multiplayer - Made the UI crisper and clearer to read, eliminating blurred text

Source

Steam News / 22 March 2014

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