Full notes
Full Edge of Space update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Performance
- Balance
- Events
Edge of Space changes
Command Centers
A new addition to your base.
If you place one and hit B you will see the area your command center Influences
To use things like “Automated drones” they must be placed within that influence area. More will become dependant on these in the near future
Command center Base overlay
Key Binding options
Found in the Pause Menu by pressing ‘ESC’
Power Heat Map
Generators now have an icon that represents the amount of radiant energy they need to work
A new tool has been added which uses canister ammo to find areas valid for generators as their requirements get more specific.
Added Radar and Beacons
These items will help you find your way around the world
Crafting UI revamped
Crafting UI was completely overhauled to make it easier and more efficient
Sloping
Now walk up and down hills, with style
Lighting Upgrade Optimization
Complete overhaul of the Lighting
Brighter lighting, stronger lighting, colored lighting!
Render Updates
Large improvements in performance and image quality
Disabled Structure Tiles
Structure tiles now can be damaged but instead of popping off, when damaged enough, they become disabled. Tiles can also be repaired back to functional
Dynamic Tile States
Tiles can now have various visual states applied to them
Tile Health
Each structure tile has it’s own health value, not set beyond default at the moment
Formation Generation
Overhaul on how the world generates plants and trees and
Changes how rendering and the system is handled
Tier 3 Crafting and stat propagation
Refined resources now will show their secondary stats when refined
Tier 3 Crafting
Is available but currently only 1 item requires it
Deployables
Special temporary placeables that can be released
Implemented internally not available to player yet
Interface Updates
Added a back behind items in your tool bar
Removed red Xs so that they only show up when an item is unusable
Complete retooling of the crafting interface
Hold down right click to split items automatically
Improvements to Tiles to make them more discernible
Effect System
Special effects like Damage over time, Heal over time, ect can now happen.
Balance Controls for Gun
Component limiters now in place to keep from 10 +1 adjustments
(This means less components on weapons but higher level components)
New Creatures
Plasma Polar Bears
Ambush Crabs
New Events
I bet you would like to know =)
Upgrade Platform Hint Event
Balance pass on weapons/gear
Screen Shake
The screen will now shake if the player is close enough to an explosion
Reloading
Set to the ‘Tab’ button
Update to spawning rules
To be more constant and natural
Updates some abilities to use
Effects
More Sound FX added and new ambiance tracks
Updates projectile physics
Updated changing music for areas and events
Adjust chests/creatures to use new looting method
Flipping placeables when placing
Right click while placeable is in hand and it will flip to face the other direction if able.
The ability put placeables on tables
Upgrade Platforms now produce light
This makes the upgrade platforms easier to see in caves
Added platforms
Players can jump through and fall through platforms
Fall indicators “when on fire you will die”
When low on energy a warning will flash over your head
Chests now have slot limits
Can now place a tile anywhere if there is back tile there
Matter re-combiner
Allows you to consolidate refined materials of the same base type at a cost to the secondary stats.
Item Recyling allows you to salvage items
Check the launcher for the full list.We Reached the Edge Of the text Space!
Source
Changelog.gg summarizes and formats this update. How we read updates.
