HomeGamesUpdatesPricingMethodology
Steam News27 July 20214y ago

Patch and Bestiary Update

New feature: Bestiary Added directly in your inventory, the bestiary lists each creature you've already faced on Heryon, their habitat areas and what they drop!

Full notes

Full Edge Of Eternity update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes12 additions16 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Balance
  • Maps
  • Events
addedNew feature: BestiaryAdded directly in your inventory, the bestiary lists each creature you've already faced on Heryon, their habitat areas and what they drop! Now, you can't miss out the crafting feature of the game🧭
addedAMD FSRAMD FidelityFX Super Resolution (FSR) uses cutting-edge upscaling technologies to help boost your framerates in Edge Of Eternity and deliver high-quality, high-resolution gaming experiences, without having to upgrade to a new graphics card.
addedDLSS 2.2NVIDIA DLSS version has been updated to 2.2 bringing new improvements that reduce ghosting (especially noticeable with particles) while improving the image, also the sharpness of the DLSS can now be driven by the sharpness slider in the graphic settings
changedBalancing:Reduced MagDef on some entities
changedBalancing:Rebalanced multiple fight
changedPerformances:Improved performances in different areas: Jungle, Clockworks Fields, Mount Berenroth and Jagholm.

Edge Of Eternity changes

addedAdded directly in your inventory, the bestiary lists each creature you've already faced on Heryon, their habitat areas and what they drop! Now, you can't miss out the crafting feature of the game🧭
addedAMD FidelityFX Super Resolution (FSR) uses cutting-edge upscaling technologies to help boost your framerates in Edge Of Eternity and deliver high-quality, high-resolution gaming experiences, without having to upgrade to a new graphics card.
addedNVIDIA DLSS version has been updated to 2.2 bringing new improvements that reduce ghosting (especially noticeable with particles) while improving the image, also the sharpness of the DLSS can now be driven by the sharpness slider in the graphic settings
changedReduced MagDef on some entities
changedRebalanced multiple fight

New feature: Bestiary

Added directly in your inventory, the bestiary lists each creature you've already faced on Heryon, their habitat areas and what they drop! Now, you can't miss out the crafting feature of the game🧭

AMD FSR

AMD FidelityFX Super Resolution (FSR) uses cutting-edge upscaling technologies to help boost your framerates in Edge Of Eternity and deliver high-quality, high-resolution gaming experiences, without having to upgrade to a new graphics card.

DLSS 2.2

NVIDIA DLSS version has been updated to 2.2 bringing new improvements that reduce ghosting (especially noticeable with particles) while improving the image, also the sharpness of the DLSS can now be driven by the sharpness slider in the graphic settings

Balancing:

  • Reduced MagDef on some entities

  • Balanced multiple battle objectives

  • Rebalanced multiple fight

Performances:

  • Improved performances in different areas: Jungle, Clockworks Fields, Mount Berenroth and Jagholm.

  • Added an algorithm to optimize the number of monsters present on the map at the same time to limit performances drop on wide areas

  • Speeded up loadings (~20%)

  • Improved multiple CPU Performance (Cloth, Particles, Logic)

Polish and improvements:

  • Improved multiple cutscenes, autocutscenes and sidequests

  • Added sprint toggle mode in the options

  • Added new blue armors lootable in the world

  • Improved multiple translations (especially French and Japanese, Chinese improvements coming soon)

  • Added semi scripted cameras on some fights especially with gigantic enemies

  • Polished the lighthouse area in the Solna plain

  • Staging of the NPC improved in Herelsor, Jagholm, Tyr Caelum, Refugees Village, Kora Camp, Wurldzend added new NPCs “work-idle” animations

  • Improved camera in the autocutscene “Caravaner” in Chapter V

  • Added missing NPCs in cages during the Oboros Phases

  • Switch some autocutscene to textbox : the plant Ricardo and the dynevent "Breeding Trouble"

  • Collider added for the canons in Tyr Caelum

  • Crystal visible in the autocutscene "Magic Hates A Vacuum"

  • Animation of Nicholas on his knees during the Oboros Phases

  • Improved the autocutscene when Myrna join the party

  • Now Alpharius is visible before the cutscene “The Reunion” and Derek is visible in the autocutscene

  • Improved camera and some animations in the autocutscene "Welcome to Tyr Caelum"

  • Improved the dynamics event "A Man In Need" with rewards according to the chapter, new animations and objects

  • Improved Nekaroo Controls

  • Improved battle cameras for multiple battles

  • Improved multiple vegetation models

  • Improved multiple scene load triggers to place them in a way that the scene “popping” is not visible anymore

  • Balanced voices volumes of cutscenes from Chapter VI

  • Modified Victory camera algorithm to prevent the camera from going underground when fighting on steepy grounds

  • Polished minor cutscene animations and lipsync

  • Polished audio and tweaks (added missing SFX, Balance, etc…)

Bugfixes:

  • Fix Nepentha Boss not acting when players were too far

  • Improved feedback for wall control panel during Mercury Fight

  • Fix wrong target spell issue (icon not displayed + effect not applying)

  • Fix Skittan digging outside of battle zone

  • Cleanup battle interface after casting a special attack

  • Fix interface not disappearing when killing the last enemy with a special attack

  • Fix weapon side effect will no longer make battle objectives fail

  • Fix Last boss’ core not spawning at the right place

  • Fix Status UI browsing issue

  • Fix Myrna's first fire knife not causing fire damages

  • Nerf Threptik elemental shift is now ex piring after 3 seconds and can't be shifted if an immunity is already active

  • Added Stalagbomb in Borborygm battle area

  • Fix issue causing

Source

Steam News / 27 July 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.