Full notes
Full Edge Of Eternity update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Balance
- Maps
- Events
Edge Of Eternity changes
New feature: Bestiary
Added directly in your inventory, the bestiary lists each creature you've already faced on Heryon, their habitat areas and what they drop! Now, you can't miss out the crafting feature of the game🧭
AMD FSR
AMD FidelityFX Super Resolution (FSR) uses cutting-edge upscaling technologies to help boost your framerates in Edge Of Eternity and deliver high-quality, high-resolution gaming experiences, without having to upgrade to a new graphics card.
DLSS 2.2
NVIDIA DLSS version has been updated to 2.2 bringing new improvements that reduce ghosting (especially noticeable with particles) while improving the image, also the sharpness of the DLSS can now be driven by the sharpness slider in the graphic settings
Balancing:
Reduced MagDef on some entities
Balanced multiple battle objectives
Rebalanced multiple fight
Performances:
Improved performances in different areas: Jungle, Clockworks Fields, Mount Berenroth and Jagholm.
Added an algorithm to optimize the number of monsters present on the map at the same time to limit performances drop on wide areas
Speeded up loadings (~20%)
Improved multiple CPU Performance (Cloth, Particles, Logic)
Polish and improvements:
Improved multiple cutscenes, autocutscenes and sidequests
Added sprint toggle mode in the options
Added new blue armors lootable in the world
Improved multiple translations (especially French and Japanese, Chinese improvements coming soon)
Added semi scripted cameras on some fights especially with gigantic enemies
Polished the lighthouse area in the Solna plain
Staging of the NPC improved in Herelsor, Jagholm, Tyr Caelum, Refugees Village, Kora Camp, Wurldzend added new NPCs “work-idle” animations
Improved camera in the autocutscene “Caravaner” in Chapter V
Added missing NPCs in cages during the Oboros Phases
Switch some autocutscene to textbox : the plant Ricardo and the dynevent "Breeding Trouble"
Collider added for the canons in Tyr Caelum
Crystal visible in the autocutscene "Magic Hates A Vacuum"
Animation of Nicholas on his knees during the Oboros Phases
Improved the autocutscene when Myrna join the party
Now Alpharius is visible before the cutscene “The Reunion” and Derek is visible in the autocutscene
Improved camera and some animations in the autocutscene "Welcome to Tyr Caelum"
Improved the dynamics event "A Man In Need" with rewards according to the chapter, new animations and objects
Improved Nekaroo Controls
Improved battle cameras for multiple battles
Improved multiple vegetation models
Improved multiple scene load triggers to place them in a way that the scene “popping” is not visible anymore
Balanced voices volumes of cutscenes from Chapter VI
Modified Victory camera algorithm to prevent the camera from going underground when fighting on steepy grounds
Polished minor cutscene animations and lipsync
Polished audio and tweaks (added missing SFX, Balance, etc…)
Bugfixes:
Fix Nepentha Boss not acting when players were too far
Improved feedback for wall control panel during Mercury Fight
Fix wrong target spell issue (icon not displayed + effect not applying)
Fix Skittan digging outside of battle zone
Cleanup battle interface after casting a special attack
Fix interface not disappearing when killing the last enemy with a special attack
Fix weapon side effect will no longer make battle objectives fail
Fix Last boss’ core not spawning at the right place
Fix Status UI browsing issue
Fix Myrna's first fire knife not causing fire damages
Nerf Threptik elemental shift is now ex piring after 3 seconds and can't be shifted if an immunity is already active
Added Stalagbomb in Borborygm battle area
Fix issue causing
Source
Changelog.gg summarizes and formats this update. How we read updates.
