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Steam News24 June 20215y ago

Patch and crystal merging update

Hi everyone ! These last days have been quite busy, to say the least! We've received a lot of feedback about the game, some of them good - and of course some of them bad.

Full notes

Full Edge Of Eternity update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix10 additions20 changes2 removals
  • Gameplay
  • Store
  • Balance
  • Events
  • Performance
  • Server
removedBalancing:Removed energy cost from Sprinting and Attack in exploration
removedBalancing:Removed time / quantity limit from material shopkeepers
changedBalancing:Improved monster loot tables
changedBalancing:Reduced material costs to craft armor and weapons
changedBalancing:Grouped shopkeepers close to the crafting tables areas to prevent having to run through the city to buy all the required materials
changedBalancing:Modified monster EXP reward curve to give more EXP especially in late chapters

Edge Of Eternity changes

removedRemoved energy cost from Sprinting and Attack in exploration
removedRemoved time / quantity limit from material shopkeepers
changedImproved monster loot tables
changedReduced material costs to craft armor and weapons
changedGrouped shopkeepers close to the crafting tables areas to prevent having to run through the city to buy all the required materials

Hi everyone !

These last days have been quite busy, to say the least! We've received a lot of feedback about the game, some of them good - and of course some of them bad. So we've been essentially bug shoveling for the last two weeks. And today is the day we’re finally able to push that most sizeable patch.

We realise that Edge of Eternity still needs work, it is a huge game and we're a small studio: for this reason your feedback is an invaluable guidance on where we need to focus our efforts, whether it's here on Steam or elsewhere.

For this, we wanted to thank you, and for the overwhelming support you've shown us too!!

Balancing:

  • Removed energy cost from Sprinting and Attack in exploration

  • Removed time / quantity limit from material shopkeepers

  • Improved monster loot tables

  • Reduced material costs to craft armor and weapons

  • Grouped shopkeepers close to the crafting tables areas to prevent having to run through the city to buy all the required materials

  • Modified monster EXP reward curve to give more EXP especially in late chapters

  • Less buried burrower through the world to have a better balance between burrowers and rewards

  • Changed bonus effect from Technomage and Draconic crafting serie

  • Improved crystal tree of Draconic crafting serie

  • Rebalanced peek a boom quest encounter

  • Minor Balancing on Mercury and M4nt1s

  • Increased EXP given by sidequests

  • Rebalanced normal monsters encounters when getting 3 then 4 party members to be harder

  • Minor balancing to defense stats scaling

  • Reduced Ysoris base HP pool

  • Increased Selene base HP / Speed / MagHaste pool

  • Monster groups will now always include all the linked monsters instead of just the closest ones

  • Improved taunt behaviour

  • Modified Gurrn series shamatic stats

Performances and Stability:

  • Minor CPU performances improvements

  • Fixed multiple crash source

  • Diminished streaming texture latency (high resolution textures will show up more quickly)

Polish and improvements:

  • Reworked crystal crafting, you can now control the color of the target crystal, preview the result and shuffle it until it’s the result you want, merging will also now grant +1 level to the target crystal per merged crystal (when using similar tiers crystal)

  • Added equipment stats comparison

  • Added fastloot ui when picking up collectibles on the world so the full loot prompt will not be displayed when picking up collectibles allowing smoother exploration

  • Added stats description in the character status UI

  • Reworked graphic ambiance of the battlefield scene in the Chapter 0

  • Reworked the character shader to have a better reaction to shadows (prevent some weird wrinkles during cutscenes)

  • Forcing selection on ballista tutorial

  • Reordering weakness icon on interfaces to keep readability

  • Reducing First Tutorials length

  • Merchants sell without limit

  • Loot on mobs is more rewarding

  • More variety of battle items at the end of the fight

  • Materials/weapons/armor require less resources

  • Merchant all together to avoid the return trip

  • Added new animations to multiple NPCs in Inel

  • Improved rendering and lighting in multiple scenes

  • Added a new sidequest “A Matter to Platter” in the Herelsor Ruins (Chapter I)

  • Added new environment assets near the first inn

  • Added facial expressions for Selen's special attack

  • Added facial expressions for Fallon's special attack

  • Added lipsync for Daryon's Special Attack

  • Minor animation improvement in Inn scenes

  • Minor animation improvement in taint and honor quest

  • Minor animation improvement in choice of words quest

  • Polished some cutscenes in chapter 0, 1, 7 and 8

Source

Steam News / 24 June 2021

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