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Steam News27 May 20215y ago

Patch

Balancing: Modified starting Heyrs Modified multiple loot tables (quests / monsters / chests / hunts) Balanced crystal merging chances and procs Performances: Reduced memory usage of some textures Added separate graphic

Full notes

Full Edge Of Eternity update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes3 additions10 changes0 removals
  • Balance
  • Performance
  • UI and audio
  • Gameplay
  • Fixes
  • Maps
changedBalancing:Balanced crystal merging chances and procs
changedPerformances:Reduced memory usage of some textures
addedPerformances:Added separate graphic setting for shadowmap resolution
changedPolish and improvements:Improved textures of a few NPCs
changedPolish and improvements:Reworked autocutscenes animations of sidequests of Chapter I, II and IV
fixedPolish and improvements:Fixed an issue with Myrna stances when she is holding weapons in cutscenes

Edge Of Eternity changes

changedBalanced crystal merging chances and procs
changedReduced memory usage of some textures
addedAdded separate graphic setting for shadowmap resolution
changedImproved textures of a few NPCs
changedReworked autocutscenes animations of sidequests of Chapter I, II and IV

Balancing:

  • Modified starting Heyrs

  • Modified multiple loot tables (quests / monsters / chests / hunts)

  • Balanced crystal merging chances and procs

Performances:

  • Reduced memory usage of some textures

  • Added separate graphic setting for shadowmap resolution

Polish and improvements:

  • Improved textures of a few NPCs

  • Reworked autocutscenes animations of sidequests of Chapter I, II and IV

  • Fixed an issue with Myrna stances when she is holding weapons in cutscenes

  • Readproof and translation of all languages have been integrated (Russian is still in readproof)

  • Environment assets cleanup and rework (Herelsor bridge and multiple other assets)

  • Reworked cloth system of every characters

  • Reworked audio transitions between cutscenes

  • Audio balancing

  • Added battle dialogs during the big orokko fight to give insights about the fight mechanic

  • Added new battle transition

  • Reworked lighting of a few cutscenes

Bugfixes:

  • Fixed multiple blocking collider locations

  • Fixed multiple trap decor interact issues

  • Fixed a softlock case with the crafting tutorial

  • Fixed a rendering bug with terrain vegetation with intel integrated GPUs (Iris Xe)

  • Multiple sidequests bug fixes

  • Fixed multiple items and skills that didn't had their icons

  • Fixed battle camera vibrations

Source

Steam News / 27 May 2021

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