Full notes
Full Edge Of Eternity update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Performance
- UI and audio
- Gameplay
- Fixes
- Maps
Edge Of Eternity changes
Balancing:
Modified starting Heyrs
Modified multiple loot tables (quests / monsters / chests / hunts)
Balanced crystal merging chances and procs
Performances:
Reduced memory usage of some textures
Added separate graphic setting for shadowmap resolution
Polish and improvements:
Improved textures of a few NPCs
Reworked autocutscenes animations of sidequests of Chapter I, II and IV
Fixed an issue with Myrna stances when she is holding weapons in cutscenes
Readproof and translation of all languages have been integrated (Russian is still in readproof)
Environment assets cleanup and rework (Herelsor bridge and multiple other assets)
Reworked cloth system of every characters
Reworked audio transitions between cutscenes
Audio balancing
Added battle dialogs during the big orokko fight to give insights about the fight mechanic
Added new battle transition
Reworked lighting of a few cutscenes
Bugfixes:
Fixed multiple blocking collider locations
Fixed multiple trap decor interact issues
Fixed a softlock case with the crafting tutorial
Fixed a rendering bug with terrain vegetation with intel integrated GPUs (Iris Xe)
Multiple sidequests bug fixes
Fixed multiple items and skills that didn't had their icons
Fixed battle camera vibrations
Source
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