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Steam News17 May 20215y ago

Patch

*Note: as the game approach it's release the patch rate is increasing, if the patch weight is an annoyance we suggest muting the game updates until the release Balancing: The gold reward after battles have been reduced

Full notes

Full Edge Of Eternity update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

19 fixes3 additions13 changes2 removals
  • Events
  • Balance
  • Gameplay
  • Maps
  • Performance
  • UI and audio
changedBalancing:The gold reward after battles have been reduced
changedBalancing:Recycling of weapons and armor operational
changedBalancing:Dynamics event should spawn easier
changedBalancing:Price of items
addedBalancing:New object in chests
changedBalancing:Balanced crystal merging proc chances and results

Edge Of Eternity changes

changedThe gold reward after battles have been reduced
changedRecycling of weapons and armor operational
changedDynamics event should spawn easier
changedPrice of items
addedNew object in chests

*Note: as the game approach it's release the patch rate is increasing, if the patch weight is an annoyance we suggest muting the game updates until the release

Balancing:

  • The gold reward after battles have been reduced

  • Craft balancing v1 is now complete

  • Innkeepers unlockable foods distribution through different quests and sidequest

  • Merchand and inner is done

  • Recycling of weapons and armor operational

  • Dynamics event should spawn easier

  • Price of items

  • New object in chests

  • Balanced crystal merging proc chances and results

  • Nerfed Morom King & Conclave bosses (especially in Nightmare difficulty)

  • Added "power" summary stats on armors

  • Reworked "power" formula

  • Global loot table balancing with multi loot

Performances:

  • Improved CPU performances on multiple maps (Battlefield, Junkyard)

  • Diminished memory usage of the game (~ -120MB)

  • Minor GPU performances improvements (~ 8-10%)

Polish and improvements:

  • Polish side quest

  • Maps environment cleanup

  • Improved some NPCs textures

Bugfixes:

  • Armor icons have been adjusted

  • Fix animations freeze after an interuption

  • Fix lock of electric mecanic during Theia boss fight

  • Fix hit animation delay of Theia Boss

  • Fix orientation of Theia boss Attack FX

  • Big Oroko no longer jump under the swamp river

  • Jungle Creatures no longer spawn under the trees

  • Fix Orokko traps not displayed / Tutorial equipment not highlighting the right item during the battle items tutorial

  • Fix Softlock happening during Gideon Door Tutorial that could prevent the use of apogee skill with the controller

  • Feedback Improvement on status interface

  • Fix sleep animation not playing for Dilu creature

  • Fix Nepentha root named "NULL"

  • Lock Device Swap when Scan is enabled

  • Fix Controller custom pattern selection not allowing nexus with enemy on

  • Fixed multiple blocking colliders

  • Fixed a bug that was causing wrong rotation during entity facing in combat

  • Don't allow to open pause menu while a tutorial is visible

  • Testfix for controllers that are detected as mouse breaking some tutorials

  • Fixed multiple linux beta issues

  • Fixed a LOD issue with Ordo sword

  • Fixed monsters fallin from the sky in the Jungle area

  • Fixed a cursor issue on the teleport menu

  • Fixed a bug that could cause some decor interact to not work correctly

  • Fixed multiple issues with fog

  • Fixed multiple NPCs that were not interactable

  • Fixed a bug that could make the openworld terrain unable to load (fix the out of vanguard teleport)

Source

Steam News / 17 May 2021

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