Full notes
Full Edge Of Eternity update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Balance
- Gameplay
- Maps
- Performance
- UI and audio
Edge Of Eternity changes
*Note: as the game approach it's release the patch rate is increasing, if the patch weight is an annoyance we suggest muting the game updates until the release
Balancing:
The gold reward after battles have been reduced
Craft balancing v1 is now complete
Innkeepers unlockable foods distribution through different quests and sidequest
Merchand and inner is done
Recycling of weapons and armor operational
Dynamics event should spawn easier
Price of items
New object in chests
Balanced crystal merging proc chances and results
Nerfed Morom King & Conclave bosses (especially in Nightmare difficulty)
Added "power" summary stats on armors
Reworked "power" formula
Global loot table balancing with multi loot
Performances:
Improved CPU performances on multiple maps (Battlefield, Junkyard)
Diminished memory usage of the game (~ -120MB)
Minor GPU performances improvements (~ 8-10%)
Polish and improvements:
Polish side quest
Maps environment cleanup
Improved some NPCs textures
Bugfixes:
Armor icons have been adjusted
Fix animations freeze after an interuption
Fix lock of electric mecanic during Theia boss fight
Fix hit animation delay of Theia Boss
Fix orientation of Theia boss Attack FX
Big Oroko no longer jump under the swamp river
Jungle Creatures no longer spawn under the trees
Fix Orokko traps not displayed / Tutorial equipment not highlighting the right item during the battle items tutorial
Fix Softlock happening during Gideon Door Tutorial that could prevent the use of apogee skill with the controller
Feedback Improvement on status interface
Fix sleep animation not playing for Dilu creature
Fix Nepentha root named "NULL"
Lock Device Swap when Scan is enabled
Fix Controller custom pattern selection not allowing nexus with enemy on
Fixed multiple blocking colliders
Fixed a bug that was causing wrong rotation during entity facing in combat
Don't allow to open pause menu while a tutorial is visible
Testfix for controllers that are detected as mouse breaking some tutorials
Fixed multiple linux beta issues
Fixed a LOD issue with Ordo sword
Fixed monsters fallin from the sky in the Jungle area
Fixed a cursor issue on the teleport menu
Fixed a bug that could cause some decor interact to not work correctly
Fixed multiple issues with fog
Fixed multiple NPCs that were not interactable
Fixed a bug that could make the openworld terrain unable to load (fix the out of vanguard teleport)
Source
Changelog.gg summarizes and formats this update. How we read updates.
