Full notes
Full Edge Of Eternity update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- Store
- Performance
- Maps
Edge Of Eternity changes
*Note: as the game approach it's release the patch rate is increasing, if the patch weight is an annoyance we suggest muting the game updates until the release
Balancing:
Added bonus effect to crafting series weapons
Multiple recipes balancing
Rebalanced multiple craft item stats
Modified price of multiple items
Chest rewards balancing
Monster loots balancing
Quest rewards balancing
Reworked all shopkeepers
Performances:
Improved 4K performances on multiple scenes
Multiple assets optimizations
Minor memory improvement
Polish and improvements:
Battle camera bounds and focus improvements
Improved multiple cutscenes through the game
Cleaned up multiple assets LODs
Added New bridge models
Improved multiple areas models and textures
Reworked swamp biome
Added feedback when Nekaroo is unavailable
Reworked the teleportor map display, positions of icons should be ok now
Audio volumes balancing
Reworked Zaroff & Vaughn models and textures
Improved multiple spells VFX
Battle voice lines are now using the voice volume setting and it's now balanced with other sounds
Armor craft UI now display potential crafted item stats & modifier
Cleaned up font sizes in CH and JP in some UIs
Bugfixes:
Fixed a tutorial display issue in some cases
VFX spawned in combats are now force cleaned after the battle end even if their cleanup flags are not set correctly (prevent some performance issues over time)
Fixed a softlock with teleportor
Fixed a softlock case with game over
Fixed a softlock case when exiting the status menu when the crystal remove confirmation is displayed
Fixed some invalid area masks with the new world map texture
Source
Changelog.gg summarizes and formats this update. How we read updates.
