What changed
1 fix0 additions0 changes0 removals
fixedFixed an IK bug that was causing weird stances during cutscenes - Fixed a bug that allowed monsters to go on a player nexus on rare occasions - Fixed a bug that could reset the internal state of the default battle camera when using tactical - Crafting components loot table balancing - Added non movable flag to multiple bosses - Added elemental resistances and weaknesses to day and night state in addition to weather - Voice acting is now killed properly when skipping a cutscene - Fixed followers LOD flickering issue when switching to quickly between LOD distances - Improved loading performances when starting a new game or loading a save from the main menu - Reworked ambiance of battlefield scene (Chapter 0) - Fixed a bug that was preventing the Craft UI to hold recipes with 5 items in the recipe - When a battle autoflee due to the battle being unsolvable the monsters kills will be counted to prevent some quests locking (like Splittering Headaches) - Fixed a bug that was causing Selene craft items to have ATK as main stat - Minor performance improvements - Multiple quest fixes - Added beta russian localization (from the community)
Edge Of Eternity changes
fixedFixed an IK bug that was causing weird stances during cutscenes - Fixed a bug that allowed monsters to go on a player nexus on rare occasions - Fixed a bug that could reset the internal state of the default battle camera when using tactical - Crafting components loot table balancing - Added non movable flag to multiple bosses - Added elemental resistances and weaknesses to day and night state in addition to weather - Voice acting is now killed properly when skipping a cutscene - Fixed followers LOD flickering issue when switching to quickly between LOD distances - Improved loading performances when starting a new game or loading a save from the main menu - Reworked ambiance of battlefield scene (Chapter 0) - Fixed a bug that was preventing the Craft UI to hold recipes with 5 items in the recipe - When a battle autoflee due to the battle being unsolvable the monsters kills will be counted to prevent some quests locking (like Splittering Headaches) - Fixed a bug that was causing Selene craft items to have ATK as main stat - Minor performance improvements - Multiple quest fixes - Added beta russian localization (from the community)
- Fixed an IK bug that was causing weird stances during cutscenes - Fixed a bug that allowed monsters to go on a player nexus on rare occasions - Fixed a bug that could reset the internal state of the default battle camera when using tactical - Crafting components loot table balancing - Added non movable flag to multiple bosses - Added elemental resistances and weaknesses to day and night state in addition to weather - Voice acting is now killed properly when skipping a cutscene - Fixed followers LOD flickering issue when switching to quickly between LOD distances - Improved loading performances when starting a new game or loading a save from the main menu - Reworked ambiance of battlefield scene (Chapter 0) - Fixed a bug that was preventing the Craft UI to hold recipes with 5 items in the recipe - When a battle autoflee due to the battle being unsolvable the monsters kills will be counted to prevent some quests locking (like Splittering Headaches) - Fixed a bug that was causing Selene craft items to have ATK as main stat - Minor performance improvements - Multiple quest fixes - Added beta russian localization (from the community)