Full notes
Full Edge Of Eternity update
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What changed
- Gameplay
Edge Of Eternity changes
Added a new monster category on the beach area - Improved openworld loading times - Added a savepoint and a campfire at Gideon gate - Improved memory usage of the openworld terrain system - Reduced micro stuttering while crossing the openworld - Global terrain system minor CPU performances improvements - Fixed terrain "bending" being too strong on assets - Fixed wind parameters not correctly passed to terrain assets - Fixed player minimap marker "jumping" when mounting on a Nekaroo - Improved some LODs transitions - Fatigue stats modification will not be updated in realtime during a battle (prevent max stats to diminish after using an action in battle) it is sampled only at the beginning of the battle - Fixed some errors in the pathfinding system that was causing some NPCs/ Monsters to fly - Minor pathfinding performance improvements - Added a safety system to battle scripts (Auras / AI / Mechanics) to prevent that an error inside them softlock battles (for example recent issues with the Tough Love battle mechanic that was blocking a character in an "attack" loop) - It is not possible anymore to interact with a NPC while mounted on Nekaroo (aside from specific quests where you need to pick scent with a Nekaroo), fix some rare case where the party leader disappear after a cutscene when it was mounted on a Nekaroo - Fixed loading screen getting stuck when starting a battle during load screen - Fixed Petrus quest that was softlocking with a black screen
Source
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