In this update8
Full notes
Full Edge Of Eternity update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
- Events
- Fixes
- Maps
Edge Of Eternity changes
Chapter VI is finally here with a new playable character, gorgeous environments and major performance improvements. We are also bringing a rework of the great dungeon: the Lighthouse from Solna Plains. This chapter is the last one before release!
New playable character available
An unexpected character will join your team during this chapter, bringing the number of members on your team to 5. She will be useful but it is especially thanks to her atypical gameplay that she may surprise you!
Special Attacks
Enjoy the power of three new Special Attacks coming this chapter:
Daryon (unlocked when fighting the
Conclave at Olphara Path
);
Ysoris (unlocked when fighting
Oboros with Selene
);
Fallon (unlocked immediately after
unlocking Fallon
).
Note that if you already completed the part of the story that was unlocking the special attack it won’t be unlocked.
Major performance improvements
We vastly improved CPU usage throughout the game, especially in cities and where the framerate had major CPU dips, there are also a lot of smaller GPU optimizations. We also reduced memory usage of the game and fixed multiple micro stuttering sources.
Difficulty System Rebalance
The difficulty system has been rebalanced thanks to your feedback and should now be more progressive and have a better feel. We are still working on some bosses’ balancing, all your feedback are welcome, don’t hesitate to join our Discord!
Lighthouse Improvements
The lighthouse has a first rework pass with fixes to the freezes and infinite loading issues. Floors upper than 50 are also now available, you can select them thanks to the new floor selection menu when entering the dungeon.
Note: To unlock a floor you need to complete once the past 10 floors.
Modifiers System
We implemented a modifier system for lighthouse and on a long-term basis for the new game + option that we will add later at full release. On the lighthouse for example as you run deeper into the lighthouse there will be negative modifiers that will be added to the floors (increaseasing received fire damages, explosive effect on dying enemies, etc…), there is also lootable positive modifiers that can give you significant combat boost and/or items rewards; in the new game + negative modifiers will be added at each new run and you’ll be able to find positive ones through the game.
DLSS
We previously announced DLSS for this chapter, sadly due to unplanned events we need to delay it a bit. It will come in the next few weeks so stay tuned! #RTXON
Bugfixes and adjustments
Fixed a bug where patrolling monsters could get stuck
Fixed an issue with the weather system where the random would always use the sandstorm weather
Fixed a bug with inns scene where at a specific inn you could get stuck on the roof afterward
Fixed a crash with some specific Fallon skills
Quest markers are now working across multiple maps
Fixed a bug with the switch leader feature
Added new audio themes for loading screens
Balancing fixes
Removed beetle mechanics in Hellmaw boss (nerf)
Improved a bit the battle camera
Battle dialogs are now locking ATB
UI adjustments for widescreen ratio (21:9)
Fixed a jitter when a movement start with the pathfinder
Reworked Olphara mass battle
Fixed NPC animation stutter in auto cutscenes
Added new animations
Refined Jagholm minimap
Improved older animations
Fixed a memory leak on some post processing
Fixed multiple audio bugs
Fixed multiple softlock sources
Updated multiple musics and SFX
https://store.steampowered.com/app/269190/Edge_Of_Eternity/
You can also follow Edge Of Eternity on Twitter & Facebook & Dear Villagers on Twitter & Facebook to stay up to date on the game.
Source
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